| 09-16-2007, 12:25 AM | #1 |
Now if i am wrong correct me: Casting: 1) an ability + a customized ability based on this ability = One of the buffs override the other (even if the buffs are different.) 2) an ability + another abilty with same buff (or customized version of the same buff) = One of the buffs override the other. I feel so much restricted to create buffs without interrupting/overriding another one. Or is there an escape from this restriction? ..And finally I wonder why some abilities use more than 1 buffs? such as Envenomed Spears.. and do we have to follow the same way while creating a new ability based on such abilities? (like copying and pasting the same buffs,etc..) |
| 09-16-2007, 12:39 AM | #2 |
Stuff like stackable slow poison and auras can go around this problem by changing some things, e.g buff or base order. |
| 09-16-2007, 12:53 AM | #3 |
You understood my problem. I am stuck with poison abilities. As long as i know there are 3 buffs visible under a unit's status bar: poison, slow poison and orb of venom. But some of them uses the same buff and i can't differentiate them properly. And can you tell me please how can I create a stackable slow poison ability? What you mean by "stackable"? |
| 09-16-2007, 01:04 AM | #4 |
Stackable = can stack or have many of similar or the same thing on one object There is an option... 'Stacking Type', damage, movement speed, attack speed and kills. Each one is completely self explanatory, except for kills, which provides the poison with the ability to kill the unit. There are also two buffs, Stacking and Non-Stacking slow poison, if you want it to stack, make sure you have a field that's able to stack that has an effect and then change the Stacking buff. e.g. having 2 poisons that affect movement speed, you'd make 2 'Stacking' buffs. Make sure that both buffs look identical in the final product, but when testing, make them slightly different so you can detect where the errors could be. Summed up, use two buffs and change the stacking fields. |
| 09-16-2007, 01:07 AM | #5 |
If you really want to do cool stuff with buffs, you're best off triggering them, using a self targeting tornado slow aura to display the buff in the unit's info card (since auras based on the same aura but with a different buff stack, unlike buff spells, and tornado slow aura is convenient because it doesn't show an icon on the command card). I made a system that provides a good framework for triggered buffs. |
| 09-16-2007, 10:20 AM | #6 | ||
Quote:
Yes, Slow Aura (Tornado) seems to be the perfect dummy "ability that gives buff". Knowing that there is no such ' Unit-Add Buff ' option in triggers, you can add a buff to a unit by creating a new ability based on Slow Aura (Tornado) and using ' Unit-Add Ability ' option in triggers. I guess your system is very useful but unfortunately I don't know Jass for the moment. Quote:
It seems that I couldn't manage to use that 'Stacking Type' thing work for me. Could you post here a sample map including ability(ies) showing the usage of 'Stacking Type' ? To be more specific, here is my situation: I have 2 poison heroes in my map. They have passive abilities based on Envenomed Spears, Slow Poison; auto-cast abilities based on like Poison Arrows; unit targeting abilities based on like Storm Bolt, Frost Bolt, Shadow Strike. So if both of my heroes attack an enemy unit, it is possible to see 5-6 buffs at the same time next to this unit's status info. One interesting thing I have noticed is: Poison Arrows and Envenomed Spears are messing up. If a unit is attacked by these 2 abilities at the same time, you can only see the buff of the ability which is fired first. The later fired ability pumps the other ability's buff. You cannot see 2 buffs at the same time. I got very surprised, because even they use the same buff these two abilities are very different from each other and one is passive and the other one is auto-cast. I have given different buffs to each other, but they always mess up. It is a bad thing, because I have other heroes in my map using Cold/Black Arrows, Frost Attacks, and nearly all kind of abilities that leave a buff on the target unit over time. And now seeing that two irrelevant abilities such as Poison Arrows and Envenomed Spears can mess up, I fear that there may be other abilities that may cancel/interrupt/override each other thus leading my map into complete confusion. |
