| 09-17-2007, 02:27 PM | #1 |
What format would be best for the next AI tournament? I'd like to get 3 or 4 suggestions, and then we can have a poll to decide which is most popular. Maybe like: 1v1 GUI - the rematch 2v2 GUI - each player submits 2 AIs 1v1 JASS from scratch - Can use JASS, but no stealing code 1v1 AMAI - Build off the AMAI framework Giant FFA - 8 players per game, last team standing I think if we can ask the participants to run some of the games, it would be pretty easy. What do y'all think? |
| 09-17-2007, 05:46 PM | #2 |
As we talked before, the next AI constest should be different, so 1v1 is discarded at once. I proposed 2v2 GUI, because we can get more possibilities and the game would be more interesting. This is the best option IMO. Jass AI, it would be more powerful, but it would imply a reduction of contestants. About AMAI, the only issue would be the coding... I think it would be a good idea when we have a more developed AI fanbase. Giant FFA... hmmm... what would be your idea?? As I commented before, the next AI tournament must be more interactive, I mean, that all the contestants must run some games, save the replays and post them here, in order to make it faster and dynamic. Doing that would allow us to make a more fair evaluation, that would be all against all, and we would use the game scores. |
| 09-17-2007, 06:19 PM | #3 |
Perhaps once i get off my lazy but and start working on cracking the WAI format, It could allow GUI editing of JASS scripts and to convert back and forth. It would take some time but it would be a nice tournemant idea. I am always looking for people to help me because I am not a 'veteran programmer'. Just throwing things out |
| 09-20-2007, 01:32 AM | #4 |
I am very anxious for this next contest, and I have a few ideas. The 2v2 could be either each person making one AI, and then they get randomly paired. Or we could do what us magic players do, create two AIs, and team them up for a collaborated strategy. Either would be lots of fun. Or maybe we don't do doubles, but rather shuffle the pairs each round. Say we have 20 contestants. Divide them into 4 groups. Randomly assign each player from group 1 a teammate from group 2, and assign each group 3 player a player from 4. Then fight the 1+2 teams against the 3+4 teams. After that, switch it up, and re-pair them by 1+3 and 2+4. I really like this concept, because It basically means your AI has to fight and ally with each other player, making it fair and interesting. |
| 09-20-2007, 03:51 AM | #5 | |
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| 09-20-2007, 06:21 AM | #6 |
how about paired AI, you get yourself a partner, you both make an AI each and then submit it, and each team is randomly paired up with another team they verse, the winner goes on to vs another team and the loser is elimited, and to attract people, everyone who enters revieves 1 rep AS LONG AS THERE AI ACTUALLY WORKS AND DOES STUFF. If you can't find a partner you submit 1 AI of your own and your AI is randomly partnerd with another AI and the 2 AIs are teamed up for the contest |
| 09-20-2007, 11:33 AM | #7 |
Well, last tournament were more solo based. I would like to see every contestant create 2 AIs and making 4v4 then. So there you would really require ideas for 2 different AIs and how they work with / against the AIs build by other contestants. Also it would allow to extend the dimension of strategy used in this tournament. E.g. my AI in the last tournament were mass fiends so i could build the 2nd AI on mass abominations or even on orcs / humans to counter a mass melee run. However it would be massive amount of work, but would still join even if i need to make 2 AIs. ![]() |
| 09-20-2007, 10:27 PM | #8 |
I have an idea for a interesting AI...maby have a rush game that you get points based off how fast you win.... i dunno its an idea :/ |
| 09-21-2007, 01:28 AM | #9 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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I see. Well, in the First AI tournament, when I was doing the testing with a FFA map, I notice somthing that would make me avoid that possibility.
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One thing that didn't like in the past tournament was the elimination, and I agree with that, because using elimination one good AI (Zycat one) lost in the first round in the first game against emeraldemon one, and I was pretty sure it deserved at least a second place, it was a really good strategy, very powerful, but it had the bad chance to start against its perfect counterpart :P Now I want to propose this idea, and I think this one will satisfy your interests. First let's assume that all that have posted thus far are going to participate, so we will have this table: Possible AI tournament #2 arrangement:
Da Rulez:
Who will win?? The three AI with more score. About the table:
Possible AI tournament #2 arrangement - First game done:
Doing it in this way, we will ensure that ALL the AIs will play against ALL the AIs, and evaluation the game would be more interactive. Tell me what do you think. |
| 09-21-2007, 02:08 AM | #10 |
That will be nice to do -Av3n |
| 09-21-2007, 02:10 AM | #11 | |
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What?? Why not use the winner of the game to define the winner? The winner gets 2 points, loser gets 0 points, and 1 point each for a tie (if both AI's stall or something). If there is a tie for the top number of points, they could play each other to determine the winner. That's just an example of course, but I really do not like the whole points thing - even if your AI wins the game you can still lose due to points. Other than that it sounds good though, thanks for organizing this. |
| 09-21-2007, 05:22 AM | #12 | |
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and i think my idea to give rep to all the contestants is a good one, that way there will be more paticipants |
| 09-22-2007, 09:06 PM | #13 | |
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I did, did you? |
| 09-23-2007, 02:00 AM | #14 | ||
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| 09-23-2007, 02:11 AM | #15 |
Well, I have a question. The techniques to build an AI does include the standard WE: AI Editor, right? The one that comes with WE? I have an AI that I would like to try out against other AI's, just to see what happens. And then if my AI actually wins, well I'd have hit 2 birds with one stone. Give us teh replays! Please! |
