| 09-18-2007, 06:16 PM | #2 |
All of the 'triggering units' can become invalid after a wait. You need to store casting unit in a local. |
| 09-18-2007, 06:25 PM | #3 |
actually the triggering units cary through a wait its the "Target unit of ability being cast" that is a problem same fix tho set the target to a variable at the beginning of the trigger and then use the variable |
| 09-18-2007, 06:40 PM | #4 |
Okays thanks i will try it later +rep |
| 09-19-2007, 05:19 AM | #5 |
And there is a minimum that you can set a unit's movespeed too. You can change it in Gameplay Constants. |
