| 09-24-2007, 04:38 AM | #1 |
im asking, no not asking, begging for an auto cast attack spell template, i like to make one and followed emjlr3's tutorial, but still dont work... i played desert of exile and used the naga witch that was transformed to a human with earth skills, and i saw her auto - cast attack spell which is very cool, i wonder how did they do that? i dont care on what system u are using for the auto - cast attack spell, i just want 1 thanks in advance |
| 09-24-2007, 05:02 AM | #2 |
How 'bout you be more specific. What did the autocast spell do that you want to make a spell do? |
| 09-24-2007, 05:16 AM | #3 |
i only need it to be simple, like make the unit poison, or damage the target equal to the caster's int because all i need is the template EDIT: going to school now, bye! ill just check this post again |
| 09-24-2007, 05:27 AM | #4 |
That still doesn't explain what the ability does... but I would assume you could use Faerie Fire for it. |
| 09-24-2007, 08:21 AM | #5 |
I think he's after an attack detect system. |
| 09-24-2007, 11:29 AM | #6 | |
Quote:
just like a searing arrow ability that damages the target equal to my heroes int |
| 09-24-2007, 11:48 AM | #7 |
What you want is an attack detect system. I'm not sure exactly how you'd do the autocast bit, you'd probably have to do a check if the searing arrows spell was on autocast when the hero made the attack, store that somewhere, then when the damage lands, check to see if the spell was on autocast when the attack was made and if so do the extra stuff. Only problem is it wouldn't work if you casted it like a spell rather than using it as an autocasted attack. But i can't think of any other way. |
| 09-24-2007, 12:31 PM | #8 |
if you followed my "template", which was also a tutorial, and still could not get it, what makes you think this will be any more fruitful? |
| 09-24-2007, 12:33 PM | #9 |
ok i have a trigger copied from open dota this spell is called galives of wisdom from silencer, just modified some functions inside, nad seems no errors, but it doesnt work in game, i dont know why? this spell is based on searing arrows or poison arrows (Auto-cast spell) and when the spell hits the target, it damages the target by % of the caster's intelligence this is what i want but still doesnt work note that i used cscache engine JASS:function Glaives_Damage_Spell takes nothing returns boolean return GetLearnedSkill()=='A000'and IsUnitIllusion(GetTriggerUnit())==false endfunction function Glaives_Damage_OnOff takes nothing returns boolean if(GetTriggerEventId()==EVENT_PLAYER_UNIT_ATTACKED)then if(GetUnitAbilityLevel(GetAttacker(),'A000')==0)then return false elseif(GetAttachedBoolean(GetTriggeringTrigger(),"OrbOn"))then if IsUnitType(GetTriggerUnit(),UNIT_TYPE_STRUCTURE)==false and GetAttacker()==GetAttachedUnit(GetTriggeringTrigger(),"Silencer")then return true endif else return false endif elseif(GetTriggerEventId()==EVENT_UNIT_ISSUED_ORDER)then if(GetIssuedOrderId()==OrderId("poisonarrows"))then call AttachBoolean(GetTriggeringTrigger(),"OrbOn",true) elseif(GetIssuedOrderId()==OrderId("unpoisonarrows"))then call AttachBoolean(GetTriggeringTrigger(),"OrbOn",false) endif elseif(GetTriggerEventId()==EVENT_UNIT_SPELL_EFFECT)then if(GetSpellAbilityId()=='A000')then return true else return false endif endif return false endfunction function Glaives_Damage_Main takes nothing returns nothing local texttag tg local real rm if UnitHasBuffBJ(GetTriggerUnit(),'Bpoi') or UnitHasBuffBJ(GetTriggerUnit(), 'Bpsd') or UnitHasBuffBJ(GetTriggerUnit(), 'Bpsi') and GetUnitAbilityLevel(GetEventDamageSource(),'A000')>0 and GetAttachedTrigger(GetTriggeringTrigger(),"Source")==GetEventDamageSource()then call DisableTrigger(GetTriggeringTrigger()) set rm=.15*I2R(GetUnitAbilityLevel(GetEventDamageSource(),'A0LZ')*GetHeroInt(GetEventDamageSource(),true)) set tg=CreateTextTagUnitBJ("+"+I2S(R2I(rm)),GetTriggerUnit(),64,10,1,85,86,15) call SetTextTagVelocityBJ(tg,64,90) call UnitDamageTargetBJ(GetEventDamageSource(),GetTriggerUnit(),rm,ATTACK_TYPE_HERO,DAMAGE_TYPE_DIVINE) call PolledWait(1) call DestroyTextTag(tg) call DisableTrigger(GetTriggeringTrigger()) endif endfunction function Glaives_Damage_Event takes nothing returns nothing local trigger ltt=CreateTrigger() local unit lFB local unit lFb if(GetTriggerEventId()==EVENT_UNIT_SPELL_EFFECT)then set lFB=GetSpellTargetUnit() set lFb=GetTriggerUnit() else set lFB=GetTriggerUnit() set lFb=GetAttacker() endif if IsUnitIllusion(lFb)==false then call AttachObject(ltt,"Source",lFb) call TriggerRegisterUnitEvent(ltt,lFB,EVENT_UNIT_DAMAGED) call TriggerAddAction(ltt,function Glaives_Damage_Main) endif call PolledWait(2) call DisableTrigger(ltt) endfunction function Glaives_Damage_Run takes nothing returns nothing local unit lfo=GetTriggerUnit() local trigger ltt if GetUnitAbilityLevel(lfo,'A000')==1 then set ltt=CreateTrigger() call TriggerRegisterAnyUnitEventBJ(ltt,EVENT_PLAYER_UNIT_ATTACKED) call TriggerRegisterUnitEvent(ltt,GetLearningUnit(),EVENT_UNIT_SPELL_EFFECT) call TriggerRegisterUnitEvent(ltt,GetLearningUnit(),EVENT_UNIT_ISSUED_ORDER) call TriggerAddCondition(ltt,Condition(function Glaives_Damage_OnOff)) call TriggerAddAction(ltt,function Glaives_Damage_Event) call AttachObject(ltt,"Silencer",lfo) endif endfunction function InitTrig_GlaivesOfWisdom takes nothing returns nothing local trigger ltt=CreateTrigger() call TriggerRegisterAnyUnitEventBJ(ltt,EVENT_PLAYER_HERO_SKILL) call TriggerAddCondition(ltt,Condition(function Glaives_Damage_Spell)) call TriggerAddAction(ltt,function Glaives_Damage_Run) endfunction |
