| 09-25-2007, 11:25 AM | #1 | |
Quote:
I don't get this, what does a model of a dummy caster has to do with a model of a missile? EDIT: someone please fix my spelling in thread name :( |
| 09-25-2007, 11:43 AM | #2 |
It attaches the model of the missile you want via AddSpecialEffectTarget() to it's "chest" point. The dummy model has specific animations for rotating, it has, i think, 180 animations. Each animation changes it's pitch, therefore changing where the "chest" faces and where the missile faces. For example, animation 1 makes it face 1 degree upward, animation 90 makes it face 90 degrees up( overhead ) Vex uses SetUnitAnimationByIndex() for that. |
| 09-25-2007, 11:59 AM | #3 |
I see this is not a trivial issue here, will do a bit more research, tnx for answers. |
