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Caster system dummy question.

09-25-2007, 11:25 AM#1
cohadar
Quote:
Originally Posted by blu_da_noob
The caster system has a dummy model to allow you to change the pitch of missiles when in flight (so they don't look stupid).

I don't get this, what does a model of a dummy caster has to do with a model of a missile?

EDIT:
someone please fix my spelling in thread name :(
09-25-2007, 11:43 AM#2
Toink
It attaches the model of the missile you want via AddSpecialEffectTarget() to it's "chest" point.

The dummy model has specific animations for rotating, it has, i think, 180 animations. Each animation changes it's pitch, therefore changing where the "chest" faces and where the missile faces.

For example, animation 1 makes it face 1 degree upward, animation 90 makes it face 90 degrees up( overhead ) Vex uses SetUnitAnimationByIndex() for that.
09-25-2007, 11:59 AM#3
cohadar
I see this is not a trivial issue here, will do a bit more research, tnx for answers.