| 09-27-2007, 09:50 AM | #1 |
How to generate a crash: JASS://The for function TAKES HANDLE function ForForceLoop takes handle h returns nothing endfunction function StartHere takes nothing returns nothing call ForForce(udg_myForce,function ForForceLoop) endfunction This crashes under jassnewgenpack3e. I just thought that it would be nice if the synthax checker would generate an error for this kind of coding; instead of saving+compiling, then letting the game crash. Or are there secret usages with letting ForForce functions take things? |
| 09-27-2007, 01:53 PM | #2 |
you mean it crashes the game? You should ask pitzermike about this so he adds it to PJass, although I think I am able to do it as well. |
| 09-27-2007, 06:08 PM | #3 |
Aight, I'll PM mike. UPDATE Mike said that this issue is already fixed in PJASS 1.0h. Suppose I'll see it in jassnewgenpack3f. |
