| 09-29-2007, 03:10 AM | #1 |
Is there any way to use Terrain Deform without all the lag? And if it Does lag so damn bad..why is it an option to do in the first place. |
| 09-29-2007, 06:01 AM | #2 |
... there is lag? i never get any whenever i use terrain deformation |
| 09-29-2007, 06:50 AM | #3 |
Maybe you just have a fast computer or you didnt do enough deforamtions at one time? Anyways, deformations have always lagged for me and I've never seen a way around it. |
| 09-29-2007, 08:57 AM | #4 |
NO TERR DEFORMS ARE SUCKING !!! it's a cheap blizz visualisation effect. they laggin anyway. so don't use them ! |
| 09-29-2007, 09:12 AM | #5 |
Well the reason I wanted to use them was for a cool ball effect on my map I'm making using MaD's physics engine where the ball hit the ground made a crater and all the units around slid in to the center to get damaged. But I guess I'll have to scrap that idea' |
| 09-29-2007, 09:30 AM | #6 |
Terrain deformations require lots of processing power and on older systems or if there's more than a few firing at once they will almost always cause slowdown and lag. There's no getting around it. |
| 09-29-2007, 09:37 AM | #7 |
I believe also that the amount o the deformation effects the amount of lag. For example 30 shockwaves dont lag all that much |
| 09-29-2007, 12:09 PM | #8 | |
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physics engine + terrain deformation == instant desync of all players. |
| 09-29-2007, 01:44 PM | #9 | |
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| 09-29-2007, 04:08 PM | #10 |
GetLocationZ + height deform of a terrain deform = desync Terrain Deforms are local effects, hence the desync if paired with GetLocationZ. As for the OP, crater deforms lag only while they are being made, not when they are already finished. Ripples lag when it is really big or when there are a lot of them. Random deforms lag during the entire duration of randomization; don't use them. Wave deforms MUST BE REMOVED AFTER THEY ARE FINISHED OTHERWISE THE MAP WILL LAG LAG LAG!!! This is especially bad in the DBZ games that make liberal use of them... By the 5 min mark my framerate was half of 1 fps. |
| 09-29-2007, 04:34 PM | #11 | |
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| 09-29-2007, 05:00 PM | #12 |
ToadCop brainfucker ![]() |
| 09-29-2007, 05:08 PM | #13 |
=\ omg ! how many times i must write it ! not ToadCop but Toadcop =) btw Tomcraft - Brainwashed (Call You) cool track xD currently listening Sky - Endless Story [S-Pb] fucking awesome Drum&Bass :D // IT WILL NOT DESYNC CAUSE THE RESULTS WILL BE THE SAME ! if your run Deform localy then YES. |
| 09-29-2007, 05:18 PM | #14 |
hahahaha you so fell for that one. =) |
