| 09-29-2007, 09:58 PM | #1 |
I have been trying to find the answer to this question for a while now, however, I can't seem to find any mention of it... In many AoS maps, especially the more recent and well constructed ones, I have noticed that instead of using say, player 0 and player 6 as the AI, the maps/makers use player 13 and player 14, allowing for a 6v6 AoS. I have tried doing this before, even in non-AoS maps. Nevertheless, it would seem that the units under the control of Neutral Victim and Neutral Extra seems to always change commands after a certain period of time and/or distance... I have tried many fixes, from changing the position of starting locations, to periodic commands, to changing gameplay constants in every possible way. However, it never comes out as other maps, such as "The Desert of Exile", or even the long lost game "Tides of Blood", have the units behaving. Will anyone who knows the answer to this question please tell?! |
| 09-29-2007, 10:03 PM | #2 | |
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| 09-29-2007, 10:26 PM | #3 |
Which player is which btw? Player(13) = Neutral Extra, Player(14) = Neutral Victim? |
| 09-29-2007, 10:37 PM | #4 |
Wow...I feel really stupid. I had tried similar things previously, however, I tended to set the values to 0.0, not to the maximum it allows... I can vJASS, but I get stumped on that... Thanks a lot though, lol. |
| 09-29-2007, 10:39 PM | #5 | |
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Other way around I believe. |
| 09-29-2007, 11:24 PM | #6 |
player 15 = neutral extra player 16 = neutral victim |
| 09-29-2007, 11:30 PM | #7 | |
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That can't be correct. For Converted Player 16 = Neutral Passive, i.e. Player 15 = Neutral passive, for there are only 16 possible players, 0-15! |
| 09-29-2007, 11:43 PM | #8 |
Im talking in GUI player numbers by the way oh wait im wrong, look at pic, neutral hostile is player 13, neutral victim is 14, neutral extra is 15 and neutral passive is 16 |
| 09-30-2007, 12:30 AM | #9 | ||
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In the 0-15, just subtract 1 from the 1-16. (Obviously, I guess) Quote:
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