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Modeling Errors

09-29-2007, 11:36 PM#1
Deathlust
I was trying to create a projectile out of the Black Arrow projectile that created rings as it lived by attaching a model for effects, but it kinda went buggy. I feel it's easier to see how to fix if I just attach the model(s) and let you guys see what is wrong with them.

I'm kinda inexperienced when it comes to this, so layman's terms would be appreciated. +Rep if you help.
Attached Files
File type: mdxGreenArrowRinged.mdx (8.4 KB)
File type: mdxDeathArrowRing.mdx (2.5 KB)
09-30-2007, 09:22 AM#2
Rao Dao Zao
Define 'went buggy'?
09-30-2007, 08:22 PM#3
Deathlust
As in the model does not appear in the editor or ingame at all? Instead I get an error message whenever I try to use the model in the editor.
09-30-2007, 09:14 PM#4
Rao Dao Zao
First line of defence: have you set the path correctly?
Second line of defence: have you restarted WE?
Third line of defence: custom textures?

After that... I don't know any model errors that cause anything less than a full crash.
09-30-2007, 10:22 PM#5
Deathlust
It doesn't cause a crash... It just doesn't show up in the editor.

-Path? I believe so. It suits with what was in the model editor at least.
-Yes, I did restart it.
-No custom textures.
09-30-2007, 11:51 PM#6
botanic
When we starts up is there any "cannot fine file w/e" message?
10-01-2007, 12:38 AM#7
Deathlust
It says Cannot Load File: *Filename*...
10-01-2007, 12:51 PM#8
Guesst
Your texture path in that model is a TGA. It must be a BLP for Warcraft to read it.
10-02-2007, 01:54 AM#9
Deathlust
That'd be it. Thanks.