| 09-30-2007, 07:09 PM | #1 |
Arkan Presents: Dark Invasion Players: (1)2-5
A co-operative RPG; Join the scourge invasion as one of the heroes of the cult and conquer the last of the world! Latest version: 1.0.4 Forums: http://z7.invisionfree.com/DarkInvasion Download: check forums above Promotion video: http://www.youtube.com/watch?v=RMZ7UQfschg "If you think this is one of those cute RPGs where you save children and help ladies in need, you are dead wrong!" Note: This game is intended for multiplayer, saving/loading is disabled in single player mode. It might also be ridiculously hard in single player. ==Heroes & Leveling== You can choose from five characters, though they are basically all the same, they have a unique ability (more on this later). Heroes start out with no spells, they'll have to be purchased, this allows you to totally customize your hero. When you gain a level, you get to choose the attributes you want instead of a fixed gain. The attributes used in this game are STR (HP increase), DEX (Atk spd increase), INT (MP increase), MAG (efficiency of spells) and LUCK (chance of landing a critical strike among other things). ==Weapon system== There are 3 types of weapons in this game, piercing, edged and blunt. It's like a rock-scissors-paper system where piercing weapons are good against light armor, edged are good against medium armor and blunt are good against heavy armor. Piercing weapons include daggers, spears, bows and crossbows. Edged weapons include swords, Two-handed swords and axes. Blunt weapons include staves/staffs and hammers. You may only wear one weapon at any time, however your backpack sheep can carry any amount. Furthermore, weapon classes have their certain properties, such as daggers give bonus to DEX, hammers have a chance of bashing etc. I have written a melee/ranged transformation system which allows you to actually fire ranged projectiles when you pickup a bow or a crossbow. ==Spell system== By damaging enemies and using your abilities you'll eventually gain Skill Points (SP). SP can be used to increase your skill in various sorcery and battle techniques. These include White Sorcery (curative magicks), Black Sorcery (offensive magicks), Green Sorcery (offensive/supportive magicks, often causing status ailments), Time Sorcery (offensive/supportive, often causing status ailments) and Techniques (offensive/supportive, requires no MP to use). Spells are bought with Ability Points (AP) gained from killing (you don't need to be the one delivering the fatal blow). You may only learn a spell if you have the required Sorcery/Technique level for that particular spell. In this way you can specialize in becoming for eg. a black sorcerer or mix to your own liking. You may only have 6 spells at a time, meaning you will have to unlearn a spell if you want to learn a new one, this can be done with -unlearn command. Some spells become more or less obsolete and can be replaced by more powerful ones whilst some may prove to be useful throughout the game. All spells are 100% custom triggered with plenty of eye-candy. ==Anger system== When your hero takes damage, he will build up anger, this is displayed in an "Anger Meter" above your hero. When your Anger Meter is filled, you can perform a special ability, known as your LIMIT BREAK (much like in Final Fantasy VII). This ability is offensive and costs no MP. Anger is reset when you use your LIMIT BREAK or when you die. The amount of punishment needed to fill the bar increases with your level. ==Quest system== At the beginning of the game, A player will be elected as "Party Leader", only he can accept quests. A new Party Leader can be elected, should you like. The desired Party Leader will have to type -vote. Characters that are offering quests have an ! above their head. Approach them and you will be asked to help him/her. You'll get to choose if you want to accept the quest or not, a suggested party level is displayed for every quest. It is generally a bad idea to accept a level 17 quest if your average party level is 4. You may only do one quest at a time, should your current quest be too difficult, the Party Leader can type -abort and the quest will be marked as failed and you can take a new one. Note: certain "key quests" cannot be aborted. If you want to attempt a failed quest again you will have to restart the game. Legends Apart from quests, you may attempt to slay the legends. The Legends are extremely powerful monsters scattered around the map. Great honor for those who manage to beat them all! ==Gaining gold== Enemies rarely drop gold, they do drop loot though. Loot can be sold at markets around the map. Deraks the merchant is willing to buy about anything you find, his prices vary though so be sure to check the price listings before selling your loot. Prices of all loot is shown in a huge multiboard that can be accesed by clicking Deraks or one of his post signs. There is an option to split gold gained from selling loot; -autoloot on. If autoloot is on, gold given will be split equally among the party. Only the party leader can enable/disable autoloot mode. Loot is dropped from dying enemies, but there are other ways to line your pockets, such as fishing or digging for treasures. Note: Keep your eyes open for rare loot! Many weapons, armor and accessories can only be aquired from loot. Rare loot also includes Grimoires which are required to learn the greatest magicks. ==Revival system== Should your hero die, a grave will be placed upon his death location. A timer will appear above the grave, counting down to 0. When it reaches 0 you will be revived at the Crystal in Volgerad, you will lose 20% of your current gold. You can however be revived at your death location if someone casts the magick "Raise" or if someone uses the item "Unholy Cross" on your grave. ==Screenshots== Special thanks goes to AceHart who designed the core of the Save/Load mechanism, Vexorian for his optimizer and the people behind the New Generation JASS pack. I will gladly accept suggestions, comments or bug reports! |
| 09-30-2007, 07:27 PM | #2 |
Terrain needs work. Is the map full size? |
| 09-30-2007, 07:54 PM | #3 |
Why no single player...? That's just laziness. |
| 10-12-2007, 06:09 PM | #4 | |
Quote:
|
