| 10-02-2007, 03:09 AM | #1 |
Suppose I have: Code:
globals integer array ii endglobals Can I find the address of ii? Can I modify elements in it without explicitly stating "ii[x] = i"? I tried setting some of the values and searching the address space for them using GetLocationX and I2H, but no luck. I either couldn't find them, or looked too far and took the game down. |
| 10-02-2007, 03:25 AM | #2 |
No and No, as far as I know, which may not be very far. |
| 10-02-2007, 07:04 AM | #3 |
No. Definitely. |
| 10-02-2007, 08:47 AM | #4 |
dont you just want a pointer to the array? in that case make it a struct. |
| 10-02-2007, 08:53 AM | #5 |
I have this problem too, suppose there are X instances of my struct and I have to get a pointer to the last struct. What should I do? (I know I can attach them to handles, but I can't use them) JASS:function IWillDestroyTheLastStructEvery10Seconds takes nothing returns nothing call struct.destroy(GetLastStruct()) //???? endfunction function blah takes nothing returns nothing local struct d = struct(GetAttachedInt(GetExpiredTimer(), "struct"))// ??? ... do something with the struct ... endfunction function blarg takes nothing returns nothing local struct d = struct.create() call TimerStart(CreateTimer(), 1., false, function blah) endfunction |
| 10-02-2007, 09:22 AM | #6 |
You need to make a count of your iterations; Code:
globals something array g integer gn = 0 endglobals //code set something[1] = pies set gn = gn + 1 You have to actualy keep track, you can make a nested struct with methods to access your elements which does it for you, but you cannot get a *real* pointer in any form or method of any kind in wc3. You cannot directly access the data, you just get to use functions to alter it indirectly. |
| 10-02-2007, 09:44 AM | #7 |
Something that's not particularly efficient but could work is to simply go through every array and search for the expected results, but that could turn out crappy and buggy. |
| 10-04-2007, 02:20 PM | #8 | |
Quote:
Well the idea was to get around the size limit on an array by having an array of pointers to arrays. Structs with arrays don't get around that. |
| 10-04-2007, 02:36 PM | #9 |
well, it is impossible, fun? |
| 10-04-2007, 03:14 PM | #10 |
If you need bigger arrays use EA from my signature. |
