| 10-04-2007, 12:57 AM | #1 |
So a new question just came up while I was working on my map and I know most of you know alot more about leaking and efficiency, so I thought I'd ask: If I have a map that focuses on mainly 8 heros, would I be best to refer to them as preset units or create them runtime and refer to them as variables? I know that I would have to create a specific unit event for each unit as opposed to using only 1 general unit event and adding in a condition that checks to make sure it's the right unit, but I think it might still be more efficient to use presets. Am I right or wrong? |
| 10-04-2007, 01:09 AM | #2 |
When you preplace a unit, the editor is pretty much making an script that creates them at run time and then all the <gen> things are just variables themselves... |
| 10-04-2007, 01:13 AM | #3 |
Oh thanks. So then I wonder, why are some events only available for preset units, such as <specific unit> takes damage? Why can't we use that event for general unit variables? |
| 10-04-2007, 01:19 AM | #4 |
Preplaced units are set as global variables I do beileive. You can directly reference any global unit using thoes functions aswell, though. |
| 10-04-2007, 02:52 AM | #5 | |
Quote:
You could use Add Event and a variable on it. After the variable is assigned an unit. |
| 10-05-2007, 05:25 AM | #6 |
Woa, that's cool. I didn't know that. Becuase of the fact that I use the GUI, I figured I was limited to having to preplace them to use in a "takes damage" event. Thanks alot for the help, Vexorian. Yes, I'm a noob at this. |
