| 10-04-2007, 12:20 PM | #1 |
dunno if this is a right place to post a demo video about a system... But here is a short video of something i think looks fancy in my system, even tho its really simple to make: http://www.youtube.com/watch?v=l3cVS9G0lBg This is a new method you can do with objects, called HomingOnUnit, which works as homing missiles. |
| 10-04-2007, 12:24 PM | #2 |
That is fucking cool. I want to use your system. Now. +Rep |
| 10-04-2007, 12:45 PM | #3 |
Thats actually incredibly insane, spells using that would be awesome, even if it could only be done in SP due to lag. |
| 10-04-2007, 12:48 PM | #4 |
This may be spam, I am highly apologetic if it is... but is this one thing that the Grim001's OE can't do?! Anyway, where could I get this update? This is incredibly awesome, I want to be able to make a map based on this shit right NOW! I have like 500 ideas flowing through my brain! I want to rep you again! Anyway. How long did it take you to develop this code? What inspired you to develop it? |
| 10-04-2007, 01:19 PM | #5 |
to pheonix: this system can support 130 objects lagfree for me, depends on computers and graphic settings too. It can go to 200 objects with above 30fps. It isnt awesome, but its enough for me. to Tide: hm, firstly i dont know much about Grim001 so i wont comment what his cant do. This system is MaDOS, i have spent some time making this, since autumn 2006. I first tried to make a "particle system" like Infrane's, called it for OMS. But then it was so crappy and laggy (lags at 20 units) so i abandoned it. Then i was looking around and found vJass which i started to learn, was not so hard so i made a vJass version of the system called OOMS. OOMS was first used in my map MaD Balls Arena, which was originally only a test map for my engine, but people seems to like it so i expanded the concept alot and made that map. But then after alot of time making this map, i realised OOMS was too messy and hard to add new things every time i want, at the same time a guy on bnet called Pedrokhan[SanD] wanted to use my engine, but his knowledge in Jass was too little, so i decided to expand OOMS into OOMSS (Object Orientated Motion System Simplified). So OOMSS was born, but it was still not fast and easy and good enough for people's likings. The Pedrokhan[SanD] guy did make something like Elimination Tournament with OOMSS, but it appeared that there were bugs in OOMSS. So i decided to do some change. I Changed the core system which was OOMS to totally merge with the simplified system. And then MaDOS was born. Also inspired by Infrane & Anitarf's cinematic "Spirit Of Vengeance" i wanted to make my own cinematic, so before MaDOS i made a camera system and Scene system. And figured that if i want more control of cinematic i need to add some way to control effects and movements better, so that's what im doing atm, updating MaDOS, until it fits my needs. And my goal in all my systems is to allow everyone to be able to make the same as I can using the system without much effort. So my systems are as simple as i can make it for unexperienced people. Example the homing missile thingy above can be done with 1 line of code. |
| 10-04-2007, 01:55 PM | #6 |
100% dynamic force =) maybe some "range conditions" well to make this is relative simple ;D but yes looks cool =) (every "tick" you add a some vector part to the main vector. (this is a part of vector between "you" and projectile oh otherwise =))) and yes it's easy to handle... i also saw they are jumpable =) well looks cool ^^ (do you use is "proj in range of target" check to begin accelerate ? or it's simple acceleration ?) |
| 10-04-2007, 02:41 PM | #7 |
it is simple acceleration into the center of it's target, with a maximum speed it cannot pass. Also the acceleration can be changed in paramter, if Acceleration>=MaxSpeed then the projectiles will act like war3 projectiles with homing on. |
| 10-04-2007, 02:46 PM | #8 |
MaD[Lion] yea yea ^^ i thinked exactly something in this sort ^^ well cool ;) |
| 10-04-2007, 02:48 PM | #9 |
next i will add 3 more fancy looking things to the system. Then im done with MaDOS for now |
| 10-04-2007, 03:48 PM | #10 |
Awesome, have you added this into the MaDOS code on your other thread for people using this system already? (Like me :P) |
| 10-04-2007, 08:24 PM | #11 |
not added, i will release an update when ive finished some more fancy stuffs, and written documentation for them |
| 10-04-2007, 08:34 PM | #12 |
<3 I'm almost done with the map I've been working on with your system, it's fun as hell, and this feature you added will help with an idea I wanted to implement for it. |
| 10-04-2007, 08:38 PM | #13 | |
Quote:
Legend. I'd rather your system than something so real it isn't funny anymore. |
| 10-04-2007, 09:01 PM | #14 |
This is clearly quite awesome. |
| 10-04-2007, 09:59 PM | #15 |
yes it looks cool but the realisation is simple =) |
