| 10-05-2007, 02:23 PM | #1 |
First a pasive spell that gives a unit X% Block Chans to block Y Dmg Now a pasive spell that reduce the Max and Min Dmg with X and incress the heros hp with Y hp Last a Pasive spell that gives a hero a str bonus thats X times hes curent str (base and plus str) Thx for your help =) ![]() |
| 10-05-2007, 02:51 PM | #2 |
As far as I can tell, all these spells will need to be triggered. The good news is I don't think they will be difficult to trigger. 1) Unless someone knows another way, this will require a damage detection and damage modification system. When a unit is attacked, get a random integer to see if the block will activate. If it does, use damage detection and modification to reduce that damage by Y 2) I would try making a command aura with negative values (shift+double click), then use a disabled spellbook (look in our tutorials) to add a +hp ability. 3) Once again, use a disabled spellbook to add the strength. |
| 10-05-2007, 02:57 PM | #3 |
1) Hardened Skin does that. |
| 10-05-2007, 06:05 PM | #4 |
Okey 2 questions what Ability should i base the +hp ans str spells on (or should i use jass triggers) Could use some examples if you sugest Jass :) |
| 10-05-2007, 07:17 PM | #5 |
Tryed this JASS:function Sylvas_Heart_SB_ID takes nothing returns integer return S2I("A002") endfunction function Sylvas_Spellbook_ID takes nothing returns integer return S2I("A003") endfunction function Sylvas_Heart_ID takes nothing returns integer return S2I("A004") endfunction function Learn_Actions takes nothing returns nothing local integer sba = Sylvas_Heart_SB_ID() local integer s = Sylvas_Heart_ID() local integer sb = Sylvas_Spellbook_ID() if GetLearnedSkillLevel() >= 1 and GetLearnedSkill() == s then call UnitRemoveAbility(GetTriggerUnit(), GetLearnedSkill()) call UnitAddAbility(GetLearningUnit(), sba) call UnitMakeAbilityPermanent(GetTriggerUnit() ,false , sb) call UnitMakeAbilityPermanent(GetTriggerUnit() ,false , sb) call BJDebugMsg("IT WORKED!!!") //Not =( endif call BJDebugMsg("IT DIDENT WORKED!!!") //Not =( endfunction function InitTrig_Sylvas_Heart takes nothing returns nothing local trigger t = CreateTrigger() call TriggerRegisterAnyUnitEventBJ(t, EVENT_PLAYER_HERO_SKILL) call TriggerAddAction(t, function Learn_Actions) endfunction but dident quite work maby not understand the trigger but... i did disable the magics JASS:function Trig_Init_map_Copy_Actions takes nothing returns nothing call SetPlayerAbilityAvailableBJ( false, 'A003', Player(0) ) call SetPlayerAbilityAvailableBJ( false, 'A002', Player(0) ) endfunction //=========================================================================== function InitTrig_Init_map_Copy takes nothing returns nothing set gg_trg_Init_map_Copy = CreateTrigger( ) call TriggerAddAction( gg_trg_Init_map_Copy, function Trig_Init_map_Copy_Actions ) endfunction Please help me :P |
| 10-05-2007, 08:11 PM | #6 |
You don't disable the ability in the dummy spellbook, just the dummy spellbook. |
| 10-05-2007, 08:24 PM | #7 |
And, here: JASS:function Sylvas_Heart_SB_ID takes nothing returns integer return S2I("A002") endfunction function Sylvas_Spellbook_ID takes nothing returns integer return S2I("A003") endfunction function Sylvas_Heart_ID takes nothing returns integer return S2I("A004") endfunction It should just return 'A002', etc. Rather than S2I("A002"). |
| 10-05-2007, 08:41 PM | #8 |
Ye but i got tons of errors so used a String to Integer |
| 10-05-2007, 08:57 PM | #9 |
But it won't work! |
| 10-05-2007, 09:42 PM | #10 |
But do anyone have a idea about how i add a Passive HP+ spell and the X times heros Str spell?? |
| 10-10-2007, 09:41 AM | #11 |
for the 3rd one, the +strength ability, you could make an ability based of the item ability strength bonus (not sure what its called), with lots of levels starting at one strength and going up one each level. then you could make a trigger to get the X*current strength as an interger (or a real and then convert to int, not sure what works best) and set the level of the +strength ability for that unit to the number. the +strength ability would have to be in a disabled spellbook with a placeholder ability that the hero actually learns. hope this helped, made an account here just to post it. |
