| 10-05-2007, 03:38 PM | #1 | |
AKA Another AoS Theorycrafting thread. Firstly, hi, I'm a new member of these forums. I'm experienced with mapping and with the WE. Now, enough of that crap, on to the point. I've been playing D2 more often just recently, it's a good thing I still have D2 after, what like, 4 years? And the things that people seem to like most are the following: - Skill Trees and Branches - Socket System - Skill System - Item System (too bad wc3 can't modify tooltips in-game) The skill trees are really spectacular. You can have alot of flexibility and customizability. You have different classes to choose, each are unique and play a different role, but with the skill trees, you can customize them to become a whacking foo' like the Barbarian. I mean, just because you chose the Paladin doesn't mean you can't smash shit as hard as a Barb. Or just because you have crippler vines, wolves and other summons like a Necromancer doesn't mean you can't 1v1wtfpwn a a boss like him too, use Werebear damnit! The sockets also add to this very flexible gameplay. Do you want to friggin slow down your victim? Add a sapphire gem to your Barb's or Assassin's weapon and whack him, unless there is an Ice Sorc of doom or the target has a high Cold resist. By mixing these two elements from D2 to an AoS, it can achieve hundreds of possibilities, strategies and will affect gameplay strongly. Instead of having different heroes and shtuff, there would be just hero classes. Everyone may choose one as they wish and you may be against your own class. But because of the skill trees, you may have an advantage against your opponent or vice versa depending on what skills you get and max out. Working with your teammates shall be strictly implemented as it is vital to winning. Having alot of different items to choose from, different gems and whatnot. I also forgot to mention that I'm thinking of adding "item sets". These item sets will reward you if you get certain items of the same set, such as : Item:
Because the Heroes would need alot of time to max out their skills due to alot of skills for the skill tree, the game would go on longer. To prevent this from happening, heroes would gain exp faster but towers would get strong to prevent games ending in 10-15 minutes. The target game time is around 30-45 minutes. After the 45 min. mark, a "sudden death" kind of mode is initiated. Creeps get stronger alittle and spawn more oftenly. I've already finish the socketing system and I am not creating the items and the item sets. Currently I have 4 sets, Mystic Set - Set recommended for Int type heroes Heavy Set - Set recommended for Str type heroes Jade Set - Set recommended for Agi type heroes GG Set - the "all around" send. I actually plan on some other sets like: Fire Set - Great Fire resistance and Fire damage Lightning Set - Great Lightning resist and Lightning damage Frost Set - Great Cold resist and Cold damage Poison Set - Great Poison resist and Poison damage. Elemental Set - Medium resist against all magic damage(fire, lightning, poison, frost) and normal damage. I'd definitely be needing some helpful replies here, thank you for reading ![]() |
| 10-05-2007, 03:46 PM | #2 |
yes ^^ and what you want ? =) i hade such idea maybe... 2 years ago =). btw items are too simple and uninteresting... + you can buy set items or you can get it somethere else ? |
| 10-05-2007, 03:48 PM | #3 |
Diablo 2 learning curve >>> time available for AoS learning curve. Totally incompatible. |
| 10-05-2007, 03:53 PM | #4 |
nah it's a advanced AoS not for noobs =) + i think he is talking about simplified systems. = more AoS compatible. |
| 10-05-2007, 04:12 PM | #5 | |
How can an idiot not understand this tooltip:
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| 10-05-2007, 04:52 PM | #6 |
So a hero builder with item sets? I don't see what's new here. I will comment that this kind of stuff is suited much more for an RPG though. |
| 10-05-2007, 04:56 PM | #7 |
Understanding != learning. Learn and understand that. |
