| 10-09-2007, 12:41 PM | #3 |
Nice...learned somthing new :P |
| 10-15-2007, 08:50 AM | #4 |
BUMP thanks for your comments |
| 10-25-2007, 09:38 PM | #5 |
Good tutorial. You should add that if you want the unit to fly over obstacles, to turn their collision off. |
| 11-02-2007, 08:14 AM | #7 |
This explains the rate abit better than me, cause ever since I toyed with it, I never knew what the rate does +Rep (From a person who ses Jass but never really understanded the flying height trick.) -Av3n |
| 11-03-2007, 01:29 AM | #8 |
Rate is how much height you get per second. |
| 11-04-2007, 11:01 AM | #9 |
Sorry if this is a bit late. Anyway I guess it's a good guide for beginners. So I'll approve it. |
| 11-04-2007, 10:26 PM | #10 |
Thanks, you cleared up something that lots of trigger-making people have been using without explaining. |
| 04-26-2008, 12:09 PM | #11 |
Thanks for this tutorial! I have a question though. To make the "jumping" unit pass through units and buildings we can turn collision off for the duration of the "jump". But how do we make it go through unpassable terrain (cliffs, rivers, etc.)? Unit - Add classification of A flying unit to Peasant 0000 <gen> didn't work (I guess classification has a completely different purpose). I couldn't find anything related in the Object editor to change either. |
| 03-05-2009, 02:53 PM | #12 |
ok i made a unit jump and removed the crow form ability from it and it did jump perfectly... When i tested this on a terrain with some cliffs the unit jumped on the cliffs perfectly and i was happy till i mistakely ordered the unit to go to the lowest terrain level (while it was at the highest) and it just walked over the cliffs to it.. The same happened when i ordered the unit to walk from the lowest to the highest terrain level.. So the unit didn't actually lost his lfying ability... how can i make it not ever fly again without me pressing the right button? |
