HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Caster System Seperating

10-07-2007, 09:05 AM#1
kentchow75
I had a small request to vexorian or anyone who rely on help.
It is about caster system. I wanted to seperate all those big functions such as Attachment System, Table System, Collision Missile System, Damaging System(Ex: Dmg Aoe/Dmg Target) and others in to pieces of code.

I am not really familiar to caster system as i don't really use it. It is so big and I don't really wanted to add it into my map as it eats up lots of space. So i will only wanted to import in certain things from the caster system.

But it is so big and confusing..for me. Thats why I need someone which is familiar to it to seperate for me..
10-07-2007, 01:28 PM#2
Vexorian
If your map is so small that you are worried about the extra 10KB caused by adding the caster system's functions. Then your map's size is fine.

The optimizer will remove any function you don't call anyways.

The readme and other documentation are all split by categories.
10-08-2007, 05:07 AM#3
kentchow75
>>If your map is so small that you are worried about the extra 10KB caused by adding the caster system's functions. Then your map's size is fine.

I am not really worried about the map size actually...I had another objective of seperating...

You know, this system is big...As it really confusing...and there are functions calling anywhere..But mainly, i hope that i could get Hash Table and Pool System out of the big system...

Please..?
10-08-2007, 12:56 PM#4
Vexorian
Quote:
The readme and other documentation are all split by categories.