| 01-16-2003, 06:28 PM | #1 |
Guest | I'm making a own tower defense map and evrything is finished except few things! And i have one big problem! i think it is something wrong with this trigger \/ *Next Level* or more exactly the events... Events Player - Player 12 (Brown)'s Food used becomes less then 1.00 Conditions Actions Set Pointer = (Pointer + 1) Game - Display to (All players) the text: Level trigger runed Leaderboard - *forgett this... this isnt any wrong with...* Trigger - Run Spawn Monster <gen> (ignoring conditions) First i have created i timer that expires after 30 seconds then this trigger above are running, and all monsters are coming go all the way to the last region and then they explode with this trigger \/ Events Unit - A unit enters Blue Start <gen> Conditions (Owner Of (Triggering Unit)) Equal to Player 12 (Brown) Actions Unit - Explode (Triggering Unit) Leaderboard - *forgett this to =)* But when all Brown's units are dead the Next Level trigger wont start?! why? plz help!!!!!!!! emote_confused |
| 01-16-2003, 07:06 PM | #2 |
Make sure all of browns units have a food value, because if they are something like sheep for example, they don't have a value and so the next round will never start. I'm guessing your using the variables x, pointer, etc. You should add this to your trigger next round trig: Actions: If ((Pointer + 1) greater than x) then do (Trigger - Run Victory <gen> (ignoring conditions)) else do Trigger - Run Next Round <gen> (ignoring conditions)) Victory is your trigger that gives all players victory, and Run Next Round has the following stuff in it: Events blank Conditions blank Actions: Set Pointer= Pointer +1 Trigger: Run spawn units ignoring conditions Also, make sure you have a trigger next round , and next round trig. Trigger next round acts when the food is less than 1, and if pointer +1 is less than x, then it runs next round, which sets pointer plus one and runs spawn units. If any of this sounds confusing just reply and i'll explain it better |
| 01-16-2003, 07:26 PM | #3 | |
Guest | Quote:
THX!... the child that i used in the first level had no food value!!! =) REAL THX!!! :D |
| 01-16-2003, 08:27 PM | #4 |
Although this might not be what you're looking for, I would suggest using this instead: Number of units owned by P12 in PMA = 0 |
