| 10-11-2007, 07:48 AM | #1 |
I've ran into this little bug. I won't go into great detail because I know there is no quick fix. I have examined my options, and I have found that the easiest fix to my issue would be to speed up the rate at which one can research upgrades. However, just setting the "Stats - Time Base" on the upgrade to a value of 0 is still not fast enough. The bug could still be found and exploited. However, if I could make the upgrade research as fast in a multiplayer game as it does when one types "warpten" in a single player game, then the bug could not be exploited, and effectively disappear. So, does anyone know of a method of doing this?! I would prefer a method that could effect individual upgrades and not have to effect every upgrade. However, I would go for one that effects them all as well. Thanks for your time. |
| 10-11-2007, 07:57 AM | #2 |
How about checking when a player/unit starts an upgrade and then immediately completing it? Or using one of those resource-cost abilities and then giving it multiple levels, then every time it's cast, you generate the upgrade? |
| 10-11-2007, 08:09 AM | #3 | |
Quote:
How do you do that?! |
| 10-11-2007, 10:27 AM | #4 |
There are several resource-costing abilities, such as that weird Reveal, that Gold To Lumber thingy and several other things... seek and you shall find. |
| 10-13-2007, 05:53 AM | #6 |
Use the "Units - Sold" field to allow for quick upgrades using dummy units and triggers. |
| 10-13-2007, 07:05 AM | #7 |
1 second research still takes one second, and that is too long for what I was going for. I've thought of the unit and trig combo, however, that takes up a lot more map memory, not to mention the extra work. And while I learned something new about resource costing abilities, nevertheless, they don't help me much, since there are not enough to have the trigs tell them apart. It would require far too many buildings to implement that kind of ability/upgrade implementation. However, I did fix my issue by changing some small details within my own implementation, external of the upgrades themselves. Still, thanks for the suggestions. |
| 10-30-2007, 06:18 AM | #9 |
You can say "fuck" all you want here. We are not hyper-controlling bastards like those moderators at TheHelper and such. |
