| 10-11-2007, 02:23 PM | #1 |
just wanted to confirm, is this function call valid? Im quite sure it wont cause any leaks in the middle... well just want to make sure... DamageUnitByOptions(hunter,target,dmg,DamageTypes(ATTACK_TYPE_HERO,DAMAGE_TYPE_FORCE)) similiarly, DamagingProjectileLaunchAOE(hunter,model,GetRandomReal(275,350),.10,hunterX,hunterY,0,targetX,target Y,0,150.,dmg,false,DamageTypes(ATTACK_TYPE_HERO,DAMAGE_TYPE_FORCE)) |
| 10-11-2007, 03:15 PM | #2 |
Hmmm, do you agree this is not the correct forum for this? DamageOptions don't "leak" |
| 10-11-2007, 03:40 PM | #3 |
Moved. |
