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DamageUnitByOption

10-11-2007, 02:23 PM#1
zen87
just wanted to confirm, is this function call valid? Im quite sure it wont cause any leaks in the middle... well just want to make sure...

DamageUnitByOptions(hunter,target,dmg,DamageTypes(ATTACK_TYPE_HERO,DAMAGE_TYPE_FORCE))

similiarly,

DamagingProjectileLaunchAOE(hunter,model,GetRandomReal(275,350),.10,hunterX,hunterY,0,targetX,target Y,0,150.,dmg,false,DamageTypes(ATTACK_TYPE_HERO,DAMAGE_TYPE_FORCE))
10-11-2007, 03:15 PM#2
Vexorian
Hmmm, do you agree this is not the correct forum for this?

DamageOptions don't "leak"
10-11-2007, 03:40 PM#3
Captain Griffen
Moved.