| 10-12-2007, 05:13 PM | #1 |
This is not a trigger help request. I am making a simple healing salve item. The item is similar to SWAT: Aftermath's band-aids except instant healing is replace by regeneration. Here how the healing salve will work:
Here is the problem: How do i get healing salve to stack?
So how do i make it so the regeneration stacks? is there an ability I'm over looking? --- Should the answer be "sorry it's hardcoded", ill ask a simple mechanics question (not a request for a trigger). What exactly does it mean by 100 hit points regeneration over 1 second? does it mean the unit will recover 100 hit points in exactly one second? or does it mean the unit will recover 1 hit points every 0.01 second until it recovers 100 hit points (I'm assuming the game fail to display it, but is still in effect)? I'm asking this question because: Assume two units are fighting each other. Unit a is the attacker while unit b is the defender. unit b with 1 hit point cast rejuvenate upon himself: 100 hit point regeneration per second. unit a attack (does 10 damage) at 0.5 second and kills unit b? or unit a attack (does 10 damage) at 0.5 second and doesn't kill units b because in 0.5 seconds unit b would have regenerated 50 hit points? |
| 10-12-2007, 05:54 PM | #2 | |
Well first off, the word is Buff, not Bluff =P. As far as I know it is hardcoded not to stack. You might be able to work something out with one of the poison stacking abilities (use negative damage), or you could just trigger it. Quote:
It depends. There's usually a field that determines in what time increment health is given. |
| 10-12-2007, 08:46 PM | #3 | ||
Quote:
Well first off, fixed :P. I doubt i should use the poison stacking ability because it's a passive. and even if i did...why the heck would i want to attack the target. Quote:
I'm talking about rejuvenation in general as it doesn't appear to have that lame buff bug. Say, 400 hit points regenerated over 12 seconds. Would that be 33.33 hit points regenerated exactly 1 second for the next 12 seconds? or Would it be 0.33 hit points regenerated every 0.01 second until 12 seconds? And if you be so kind, show me the healing ability that has the incremental health field; for future references of course. I am aware of immolation with negative damage, but its AOE. |
| 10-12-2007, 08:57 PM | #4 | |
Quote:
I know, but it's the only option I see other than triggering it. I can't seem to find one where you can specify the time period between healing =\. I would have sworn there were some though...I thought rejuvenation did, but now that I look at it I guess I was wrong. I'm not sure exactly what the time increment is on rejuvenation, but I'm thinking either 0.5 or 1 second. Definately not 0.01. I would just trigger it if you want it to stack. It wouldn't be very difficult at all, much easier than trying to mess with stacking poison or something like that. |
| 10-12-2007, 09:56 PM | #5 | |
Quote:
Well, i guess there only one way to find out! --- MMM, its definitely 1 second (or at least it appears that way) but it's game time. Anyone have any idea on how to convert actual time to game time (without using polled wait)? Example: fast game speed so -> wait * 0.87 Or a simpler question... are timer game time base? Edit: Never mind, i found the answer to my question. |
