| 10-12-2007, 09:58 PM | #2 |
SetUnitTimeScalePercent( unit target, real animationspeed ) (there is a GUI equivalent, I don't remember it) you can freeze animation speed with that function (set it to 0, then 100 when you want the animation to return). Alternatively, you could select a hidden copy of the hero and give it the ability to cancel the spell (or you could try to capture commands given to the copy and pass them on to the original target). I would go with option #1 though. |
| 10-12-2007, 11:32 PM | #4 |
Because it might have been something non-trigger-related. Edit: The action you're looking for is this: Trigger: Animation - Change (Last created unit)'s animation speed to 0.00% of its original speed |
