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Gold Limit

10-13-2007, 07:29 PM#1
zetanno
Can i increase the players gold limit? Normally the limit is 1.000.000 GOLD.Can i create a higher limit like 5.000.000 or 10.000.000 .If i can increase the limit ,how can i do that?There isn't an option in Game Constants about Gold limit.Is only Mine Gold Limit.
10-13-2007, 07:44 PM#2
Dil999
No, Im fairly sure not, but why the hell would you need more than 1,000,000 gold? Just reduce the cost of everything reduce how much gold you get.
10-13-2007, 10:44 PM#3
The Elite
it's in gamplay constants, i would show you but im in the process of reinstalling and i have only got RoC installed
10-13-2007, 11:40 PM#4
Salbrismind
Quote:
Originally Posted by The_Elite
it's in gamplay constants, i would show you but im in the process of reinstalling and i have only got RoC installed

He's right. I gave it a look for your benefit and found this:

Click image for larger version

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10-14-2007, 12:32 AM#5
TaintedReality
I think that's a gold mine's max gold, not a player's max gold.
10-14-2007, 12:41 AM#6
Blackroot
You can't max gold above 1,000,000. You need to use lumber or some other currency. There's lots of alternatives.
10-14-2007, 01:48 AM#7
vesuvan doppleganger
You could just scale down the maps standards for gold pricing and obtaining. There is nothing badass about spending 100000 of your 10000000 gold on an item compared to spending 1 of your 100 gold.

If your map uses an extremely wide array of different price ranges, maybe you should just use different resources for each scale? you could allow a player to convert 100 gold into 1 lumber, and spend lumber on exceedingly expensive things.
10-14-2007, 09:58 AM#8
zetanno
i need more than 1.000.000 gold because i am making an EPIC RPG map using Toadcop's Inventory System.So that items can cost only gold and a very rare item for lvl 70 or more must cost a lot of gold so i need GOLD ,more GOLD.i can create a trigger that allows me to convert 500.000 Gold into 1 Lumber or I must use a bank system???i must think more about this.......
10-14-2007, 03:41 PM#9
Anopob
Quote:
Originally Posted by Salbrismind
He's right. I gave it a look for your benefit and found this:

Attachment 29735

Actually, read the first word before those. It's only for the Gold Mine.
Attached Images
File type: gifMax Gold.gif (12.4 KB)
10-14-2007, 04:58 PM#10
Salbrismind
Quote:
Originally Posted by Anopob
Actually, read the first word before those. It's only for the Gold Mine.

Thought so.

Quote:
i need more than 1.000.000 gold because i am making an EPIC RPG map using Toadcop's Inventory System.So that items can cost only gold and a very rare item for lvl 70 or more must cost a lot of gold so i need GOLD ,more GOLD.i can create a trigger that allows me to convert 500.000 Gold into 1 Lumber or I must use a bank system???i must think more about this.......

Exactly, just convert 500 k gold to 1 lumber, or to make it nice and even make it convert 100k to lumber. What is the most expensive item?
10-14-2007, 07:40 PM#11
zetanno
let me see.....the twin blades of azzinoth .Now it costs 1.000.000 gold because thats the limit ,but before is was very expensive 2.500.000 Gold
10-14-2007, 07:45 PM#12
Salbrismind
Quote:
Originally Posted by zetanno
let me see.....the twin blades of azzinoth .Now it costs 1.000.000 gold because thats the limit ,but before is was very expensive 2.500.000 Gold

Well whats your lowest? Whats your maps gold rate? Like do you get 100 per kill or w/e, chances are you can scale down the gold. Otherwise If you can just make high cost items also cost lumber. So 25 lumber for that item.
10-16-2007, 05:18 PM#13
zetanno
for costs i can use ONLY GOLD!!!! the lower is 12 gold ,an armor for level 2 and i get if I kill a level 3 monster i get 29 gold
10-16-2007, 07:38 PM#14
Salbrismind
First, why can't you use lumber?

Second, with those numbers you could easily scale down all gold by 10 or so. Make your worst item cost 1, and your best about 100k, then change how much you get from monsters to 3 or 4.
10-17-2007, 05:32 PM#15
Conquestor
Make a new array, and use a custom resource system, with a board to display how much the player has.