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Triggers not working in Maul?

10-14-2007, 09:43 PM#1
Pryme
Ok I am using a wintermaul map (Yes I know I should make my own map but im just lazy). I imported my own units from another map (took me for ever to make units). The most units are based on non custom units so the map doesn't convert to expansion(4 custom units). All of his units were custom. I edited the set levels triggers to the monsters I wanted, the timer and the units do not spawn.

P.S. There are custom unit models I just haven't imported on to the map yet and not all towers are finish yet.

Thanks for any help and next time I will make my own.
Edit: Opps Forgot to attach file
Attached Files
File type: w3mWintermaul V.80B.w3m (98.2 KB)
10-14-2007, 09:47 PM#2
TaintedReality
You're going to have to post some triggers, not really enough info to help you.

Edit: Oh, you just forgot to attach it =P. Never mind.
10-14-2007, 10:05 PM#3
Salbrismind
What triggers specifically are not working?
10-14-2007, 10:14 PM#4
Pryme
Next Level and Set level. The core functions could be infering with those.
10-15-2007, 05:07 AM#5
MaD[Lion]
why must people copy maps... This is why there are 10 versions of Run Kitty Run which only differ in item and unit... lame!
making from scratch is alot better.

Anyway u say trigger not working, wat do u mean, which trigger, spawn trigger? or wat...
10-15-2007, 07:31 AM#6
Tide-Arc Ephemera
As he said in his first post, the answer to both of your statements/questions are there.

The first one being he's lazy.
The second one being the map is attached.
10-15-2007, 05:35 PM#7
Silvenon
You should have gone with the 'code + description' way. This way I can't help you because I don't have wc3 (anymore).
10-16-2007, 09:42 PM#8
Pryme
I just gonna make my own because the scripts won't get screwed up.