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Make unit "teleport" to location...

07-06-2002, 04:57 AM#1
Guest
I'm trying to make a unit LOOK like it teleports to a certain location. I don't want to just have the unit appear out of thin air, but I want it to look like there's some kind of energy field/"poof" around it when it appears....you know, like star trek!

I noticed one Blizz map, they used:
Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl

Looked cool, but I was wondering if there is a *.mdl I could use to make a unit LOOK like it teleports.

Is there a list of *.mdl(game models) and *.tga(buttons?) out there I can refer to??

Thanks! E-mail me... [email protected]:D
07-06-2002, 05:02 AM#2
littlecramp
you are refering to the special effect! Here's the crap shit of list.
07-06-2002, 05:03 AM#3
Guest
Yeah...but any tip on what .mdx to use?
07-06-2002, 05:06 AM#4
Mr.123
Take a look at resurrect. Maybe starfall.
07-06-2002, 05:08 AM#5
Guest
Ow.. I'm gonna have to use trial and error?? Well... guess that's the way I'm gonna learn :)

Thanks!

P.S. You don't remember a WC3 map with some thing I'm looking for....do you??
07-06-2002, 05:09 AM#6
3DGuy
best of em all is town portal

Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdx

And ask more questions if you have problems we are always here to help you out.
07-06-2002, 05:11 AM#7
littlecramp
You reply fast! Well, Use whatever that is usable and suitable for your map! A very common e.g is the teleport effect
Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl

Make affect unit look like poison Abilities\Spells\Demon\DarkConversion\ZombifyTarget.mdx

which is used in the 1st campaign of undead where EVIL ARTHAS hunt for hidden acolyte.
07-06-2002, 05:13 AM#8
Guest
WOW! You guys rock!! Thanks for your help!!! Goin; to give it a try...:D :D :D :p
07-06-2002, 04:53 PM#9
littlecramp
Try this special effect which superimpose a target with a big cross(represent a graveyard actually).

Take note that some effect occur for a short while before disappearing, while some stay permanent till unit dies and decay finish or effect is destroy.
Abilities\Spells\Undead\Graveyard\GraveMarker.mdx