HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Overlapping units or Special Effect at (x,y,z)

01-17-2003, 01:05 AM#1
DoctorDoom
I'm trying to create a realistic blood effect for the FPS mod. I know the exact (x,y,z) coordinates where the effect needs to occur but haven't figured out how to yet. My other option was to create/kill a unit(gryphon rider had nice death) at that location but you can't overlap units and it looks a litle odd to offset the unit away from the unit itself. Any suggestion on how to do either or possible a new idea for creating the blood effect? Thanks
01-17-2003, 01:11 AM#2
pigchow777
why not attach the blood file (i think a good one is Objects\Spawnmodels\Human\HumanBlood\HumanBloodFootman.mdx) to his chest or head. use the trigger attache effects or somthing or another
01-17-2003, 01:32 AM#3
DoctorDoom
That doesn't always work. Apparently the games idea of where a units head is or chest is not always close. Sometimes center on head will create the effect 5 ft. above the unit. Plus I want it to be an exact (x,y,z) so if you shot at say the top right of his chest the blood would appear at the top right of his chest not in the center.
01-17-2003, 02:51 AM#4
dataangel
Units CAN overlap -- turn their collision off with triggers then move them right on top of the unit. You can control the z value with flying height.

Problem solved :D
01-17-2003, 04:17 AM#5
Guest
Quote:
Originally posted by dataangel
Units CAN overlap -- turn their collision off with triggers then move them right on top of the unit. You can control the z value with flying height.

Problem solved :D

No... Beat me to it! :D
01-17-2003, 12:20 PM#6
DoctorDoom
I see... I had the collosion turned of with the unit editor. I'll try it when I get home later today. That would make the mod kick.
01-18-2003, 12:34 AM#7
dataangel
The reason that didn't work is because that's the collision size used for how other units treat that unit, not how it treats other units. (i.e. if you set it really big units will walk around him, but he'll still get up close to them)
01-18-2003, 07:28 PM#8
DoctorDoom
Hmmm... well your method partially worked. However the units death animation was still colliding not the unit itself. Kinda pointless. I ended up creating a unit off of the a special effect model. It has no actualmodel so it overlapps a unit even with collision on.
01-18-2003, 10:02 PM#9
Byelobog
A rather simple way of doing this is to use instant attack, missle, and use the meatwagon attack. Then every time you hit something a spurt of blood will come out. No triggers to mess with that way.
01-19-2003, 07:42 AM#10
AlexBS
no, because he wants it to appear at a shoulder, head, chest, etc. meat wagon would have it at his feet.
01-19-2003, 02:53 PM#11
DoctorDoom
Quote:
Originally posted by AlexBS
no, because he wants it to appear at a shoulder, head, chest, etc. meat wagon would have it at his feet.


That is correct. If only it were so simple. But it looks pretty realistic with my ethod so far.