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Creating special efects at (x,y,z,)

01-17-2003, 01:13 AM#1
DoctorDoom
Is there or has anyone developed a script that will allow you to create and then destroy a special effect at a given 3d coordinate?
01-17-2003, 02:43 AM#2
Guest
There is no way to use the z coordinate in triggers.
01-17-2003, 02:52 AM#3
DoctorDoom
I wouldn't say no way since we used them for the hieght of a unit when jumping. (part of FPS mod) but that was using current camera Z.
02-12-2003, 02:34 PM#4
Aiursrage2k
The best thing I can think of is create an invisable sized unit, set its movement to fly. Then attach a special effect to the unit, and set its animation height, untested but it should work... OR create a custom unit, give it flying ability with your special effect, set the height of the unit animation, problem with this is you would need to create a unit for each special effect. By the way does anyone know if move unit can also work for doodads.