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Onslaught Arena Beta

10-19-2007, 02:54 PM#1
Castlemaster
I am proud to say I have finally developed a beta of my map: Onslaught Arena.
It is a cooperative creep arena. The project thread has been recently updated and can be found here http://www.wc3campaigns.net/showthread.php?t=95113.
I'll first start with known issues:
  • Pause at game start-up: I am using WE Unlimited Advanced Triggers, which causes the pause.
  • The game is meant for 4 players. It is possible but difficult with 3, so try to find some friends to play with.
  • Gameplay Balance: I apologize if certain abilities/items are underpowered or overpowered. I'm still very early in balancing classes, waves, and items.
  • Terrain: It sucks. I know.
If you take the time to play, please keep these in mind:
  • Be constructive: As usual, please give constructive criticism, no malicious or purely negative comments.
  • If it crashes, try to remember when it happened and under what circumstances, so I know where to look.
  • Please make your comments specific: If you don't like it, please tell me why. Was it a boring class? Bad itemization? Lack of enemy variance? I ask you to help me make a fun game.

Other than that, Enjoy!
Attached Files
File type: w3xOnslaught Arena 0.1b.w3x (1.8 MB)
10-21-2007, 04:19 PM#2
Castlemaster
*bump*
Any playtesting of this map is appreciated. I'm at a stage where the best way to advance this is to play test it and receive input.
10-21-2007, 05:59 PM#3
chralmus
can u play with computers or it has to be people
10-21-2007, 10:32 PM#4
Castlemaster
Yes, 3-4 players are needed to play this game. There are alot of custom abilities, so making computer controlled allies is too difficult at the moment.

Feel free to play it on B-net. The accessibility of new players should be part of how I present this map. (are tooltips confusing? Are game or class roles unclear?)