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Tileset Water Color

10-19-2007, 06:08 PM#1
TaintedReality
Water is completely black when using the Barrens tileset. Is there any way to change this without changing the tileset? Or maybe a way to use another tileset but then use Barrens cliff types? I know you can using whatever that patch is, but that won't really work for bnet. I've tried tinting the water, but tinting black = black. Oh, just thought of something else - maybe there's a file I can edit somewhere and reimport to the map?
10-19-2007, 06:50 PM#2
Earth-Fury
ReplaceableTextures/Cliff/Cliff0.blp
ReplaceableTextures/Cliff/Cliff1.blp
the paths to import cliff textures as.
there may be a way to do it without such a workaround, possibly through SLK editing, but i don't know it.

also, if you want the barrens cliff textures, they're located at:
ReplaceableTextures/Cliff/B_Cliff0.blp
ReplaceableTextures/Cliff/B_Cliff1.blp
(war3.mpq)
10-19-2007, 06:55 PM#3
TaintedReality
Ohh so that's how it works. I couldn't figure out what to import them as (I did find the Barrens cliffs though). Thanks.

I tried editing and overwriting the TerrainArt\Water.slk file. It has all the water tinting for each tileset (or so it seems), but couldn't seem to get any results.
10-21-2007, 12:22 AM#4
Switch33
If i'm not mistaken i think the ultimate terraining map has water of different types(like northrend etc) as well. You might just want to use some of the water models from that.
10-22-2007, 07:14 PM#5
Wraithwynd
Changing the color of water is relatively easy.

1. Under Scenario, Map Options (WE TFT) Near the bottom is the option: Use Water Tinting. click on the box for the checkmark then select a color.

2. In triggers one can set the color tinting as well: Environment - Change water tinting color to (100.00%, 100.00%, 100.00%) with 0.00% transparency


The first is great if you want a global (across the map) change of color. The later is better if you want a local (at a point) color change. best suited to "unit enters region" or a time stamp. Say if you are running an rpg single selected unit type map and you want different colored water for different areas the unit is in - say a greenish swamp then using "unit enters region" you change the color of the water when the unit enters your region named swamp (or whatever you want) then if you want it bright clean blue for the rest of the map then when the unit leaves the region set it back to bright clean blue.

Setting it up via the trigger gives you the transparency (how far you can see through it) option as well.
10-22-2007, 10:25 PM#6
Ammorth
Quote:
Originally Posted by TaintedReality
I've tried tinting the water, but tinting black = black.