| 10-22-2007, 02:01 AM | #1 |
[Apocalypse]
A dangerous plague has been unleashed upon the Earth and has destroyed everything in it's path. This plague from Hell has directly targeted a small city and strives to turn it to rubble. With life it self and the Human Race with it at the brink of extinction, a group of marines from the future have been dispatched to enter this city in this time of havok to fend off the forces of evil before they reign over the planet with pure cruelty and torture. Their motives are unclear to you and the world, but your motives are to kill for your own survival... and to save the planet and the Human Race from complete extinction. Overview: Apocalypse is a uniquely designed survival map for Warcraft III and is a remod of Warcraft. The time setting is in year 2012 and the world is under attack from massive armies of rioting monsters and beasts whose goal is to destroy the planet, reducing life to death and bringing the human race to their final stand and last chance of survivability before the demons of Hell bring them to extinction. Your goal is to defend yourself and your platoon, while at the same time killing all invading monsters and protecting the city from total destruction and defeat. This mod will feature many cool aspects that will make the game interesting, exciting, challenging, and entertaining. The features we plan to include are listed below: Features:
The Development Team: (Names in Red are former members) Leaders: Punisher_X (Lead Game Designer/Sub-Leader) Craka_J (Team Leader) Terrainers: Craka_J (Lead Terrainer) Ragingspeedhorn (Terrainer) Scyth-Master (Terrainer) Modelers: xXm0rPH3usXx Chriz. (Animator) Illidan(Evil)X Nasrudin (Contributer) Toukichiro (Contributer) Skinners: Punisher_X KDEWolf Game_Slave Mr Psycho 2000 (Contributer) JASS Programmers: DaFranker SnaKy (aka Sunky) Music Composers: Punisher_X Web Support: Xaran Alamas Craka_J F.A.Q. (Frequently Asked Questions): Q: What is the release date of this map? A: Currently, it is too early to distribute or even predict when the map will be released. Q: What is the file-size of the map? [b]: Currently, it is 3.18mb. Q: Is there a open/closed beta released yet? Where can I download it? A: At the moment, there are no closed/open betas, hence there is no download. If we do release a closed/open beta, it will be announced. Q: Will this map be protected or unprotected? A: The map will without a doubt be protected, including the beta versions. This means that the map will not be openable in the World Editor. Q: Is this map laggy in-game? A: As far as we know, the map does not lag. Q: Suggested Players? A: We suggest that atleast 4-12 people play this map. Q: What Tileset is being used? A: Tileset is custom and it was created by Punisher_X. Q: Who is getting credit for this map? A: The people who have taken part in making this map, whom are listed below: Punisher_X, Xxm0rPH3usxX, Craka_J, Illidan(Evil)X, Chriz., SnaKy/Sunky, Game_Slave, Desmasic, Mr Psycho 2000, Nasrudin, DaFranker, and KDEWolf. Q: Is there custom music? A: Yes. Q: What is the "Physics System"? A: The Physics System is an advanced feature that can be used to benefit you in many ways, but can also be a disadvantage if used incorrectly. An example of this system is the Gravity Gun and what it does. What the Gravity Gun does is pick up inanimated objects such as a crate or a barrel and then you can either drop or launch it into a desired location. If launched, the object will tumble in the air, bounce when it makes contact with the surface of something such as the ground, and then will roll a short distance. Launching objects can be helpful by launching things such as a barrel at a group of hostile monsters. This will damage them and sometimes kill them once hit. Another feature in the Physics System is bullets from weapons after fired. Bullets travel into a desired direction and if something collides or gets in the way of the bullets, whether it is a monster or a wall, they will stop there. Grenades most definately use the Physics System in the most exciting way. Grenades can be used to your advantage and disadvantage. When a grenade is thrown, it has the same effect as if you launched something with the Gravity Gun, but grenades can also be rolled down and sometimes up hills. First with the advantage part: When there are a group of monsters bunched together around a corner, you can throw a grenade at the wall and make it ricochet towards them if used properly. Disadvantage: If you are for example in a tight space, you have a stronger chance of throwing the grenade wrong and making it bounce back toward you and dealing damage towards yourself, sometimes even killing yourself. So the Physics System of this mod must be taken seriously and skillfully or else you will soon meet your demise in the game. Q: What is the "Lighting/Sight Radius System"? A: The Lighting/Sight Radius System is another system that can be used to either benefit you or used against you. Light is produced in areas by things that would normally cause lighting such as a fire, a street lamp, a traffic light, etc. When standing in the light, your Sight Radius is increased, making you see further. A disadvantage about this is that when standing in the light, your character is revealed to the enemy and makes you a strong target to the enemy. But when outside of the light, your Sight Radius is reduced and you can see less than you could when in the light. Q: What is the "Weapons System"? A: The Weapons System allow a player to switch between a variety of weapons (if any). Another thing the Weapon System is used for is ammo. When your weapon is out of ammo, you are forced to reload another ammo clip manually. Easy to do, but requires you to pay attention in-game at all times, especially when in combat. Also, the Weapons System uses the Physics System by using the bullets feature, when bullets are shot, they stop when collide and of course cause damage. Accuracy is the key! Q: What is the "Spawns/Waves System"? A: The Spawns/Waves System is a simpe feature that has hostile creatures such as Zombies spawn and attack in waves. At the end of every wave is a boss creature. Q: What is the "Save/Load System"? A: The Save/Load System is a unique feature that allows players to either save their current character or load a previous character from the past that you've saved. To load your character, you must type in the load code that is given to you after you saved the character. Q: What races are selectable/featured in Apocalypse? A: The only races to be announced at the moment are Human and the deceased Humans(Undead). The only race that will actually make a difference in this map in selection will be Human, for it is the only race you can 'choose' before the game begins. Q: How many quests will be featured in this map? A: You have one main objective, but can be completed only through a chain of other objectives first. Q: Will the models for this map be released? A: Yes. After the map is done and the official version is released to the public, you can expect most or all of the models being up for download. Q: What kind of camera view will the player have? A: The player's camera view is currently the original RTS view. Q: Will the camera view ever change or have an option in-game to do so?A: Possibly, however unlikely. Q: Who is currently the leader of Apocalypse? A: The current leader of the Warcraft III version of Apocalypse is Craka_J. Q: Will this project be made in Starcraft 2 as well? A: Yes. But the Starcraft 2 version will be led by Punisher_X. Q: Will both the Warcraft III and Starcraft 2 versions of Apocalypse have the same Storyline? A: Yes. Q: What kind of gameplay is this map's gameplay related to? A: This mod's gameplay will be very similar to NOTD Aftermath. But better and more focussed on gameplay and fun factors. Screenshots: Here are some terrain screenshots that I've made and taken myself, please excuse the mispelled project title in each screenshot :D http://www.freewebs.com/wc3apocolypse/Apoc1.JPG http://www.freewebs.com/wc3apocolypse/Apoc2.JPG http://www.freewebs.com/wc3apocolypse/Apoc3.JPG http://www.freewebs.com/wc3apocolypse/Apoc4.JPG http://www.freewebs.com/wc3apocolypse/Apoc5.JPG http://www.freewebs.com/wc3apocolypse/Apoc6.JPG http://www.freewebs.com/wc3apocolypse/Apoc7.JPG http://www.freewebs.com/wc3apocolypse/Apoc8.JPG http://www.freewebs.com/wc3apocolypse/Apoc9.JPG http://www.freewebs.com/wc3apocolypse/TheCrew.JPG (An old version of three playable characters) http://www.freewebs.com/wc3apocolypse/Morpheus.JPG (One of the characters that are playable. Model has been improved.) http://www.freewebs.com/wc3apocolypse/Weapons.JPG (A variety of weapons that will be included in Apocalypse. A couple weapons such as some WW2 weapons won't be added.) http://www.freewebs.com/wc3apocolyps..._JohnWells.jpg (Picture drawn by a fan of the project.) The current official website for Apocalypse is: http://www.freewebs.com/wc3apocolypse/index.htm You might be able to find more detailed information at the website than in this post. |
| 10-22-2007, 04:42 AM | #2 |
Holy crap that terrain and stuff looks good. Awesome work, there. Are all of the models already in the map? Cause it seems like if you add many more, it'll go over the Bnet limit. |
| 10-22-2007, 09:20 AM | #3 |
The map is allready over 4mb, but that will be changed later. It is not caused by models, but by skins. |
| 10-22-2007, 10:12 AM | #4 |
if i saw that anywhere else i wouldn't believe that it was made with wc3, fuck. Sexy |
| 10-22-2007, 10:28 AM | #5 |
We are currently looking for a new modeller/animator to improve some of the existing models in Apocalypse. If anybody should be intrested they should post in this thread or send a PM to either Craka_J or me. The main job would be to create additional characters and improve 2 of the 3 allready made ones. |
| 10-23-2007, 03:23 AM | #6 |
Woah awesome terrain, if the map is around/over mbs i guess is cause of high-res skins by the looks of it -Av3n |
| 10-23-2007, 12:52 PM | #7 |
Yes, the skins are the primary issue. Thank god for Vexorian's Optimizer tool(s)! Currently recruiting:
PM me or e-mail me or contact Ragingspeedhorn to apply for one(or more) of the above jobs! ~Craka_J |
| 10-23-2007, 02:27 PM | #8 |
[quote=Craka_J 123] Currently recruiting:[*]Possibly a very skilled JASS programmer.[/list]/QUOTE] What kind of things do still need to be programmed? |
| 10-23-2007, 06:18 PM | #9 | |
...simplely...amazingly...beatiful...outstanding job! Actaully LOOKS like the suburbs of the U.S.! Everything looks good! I cannot wait for this map to come out! Quote:
You screwed up your quote code btw. |
| 10-23-2007, 08:34 PM | #10 |
snowtiger, most of the map is still untriggered. We need to create an intro cinematic, get a lot of systems done for shooting, physics, using vehicles, save/load, camera and a lot of other things. |
| 10-23-2007, 09:59 PM | #11 |
There is a lot to be triggered. And certainly too much for DaFranker to get done single-handedly to get the map ready for any form of betas soon. Therefore, anything is necessary. DaFranker is focussing his primary efforts on the physics of the game at the moment. It will take quite a while for him to complete it. Anything that doesn't have to do with an advanced physics system is acceptable though. I'll give you a list of what is needed to be done if you seriously can dedicate and commit your time to working on Apocalypse. We're not taking anybody who can work on it only 5% per weekend, we need a lot more than that done. We take this very seriously and expect a lot more from each other. Just PM your request to join and what you're good at and of course provide some proof that you are good. Chances are that you will be accepted if you have time and have good skill with JASS. ![]() ~Craka_J |
| 10-24-2007, 12:43 AM | #12 |
Dunno if you'll need me because of my non-vJASS-ability, but I'd be up for doing some on-the-side JASS-ing for you. You know, say you needed to have XX spell or something done. |
| 10-24-2007, 02:41 AM | #13 |
The crew looks too plain; and there should be a map screenshot and layout description, how do I know that the screenshots of terrain are useful if you don't explain exactly how? Details, and I want to see some pictures from different angles of the terrain and the weapons and characters. The other two characters look like they are either albino or wearing some skin-tight shirt that makes it look like they bleached their skin. Other than that, I guess, the weapons do look quite excellent. |
| 10-24-2007, 05:34 AM | #14 |
Morpheus (The black guy model) is pretty much done. But the other two are crying out for a reskin and some model edits, along with a need of updated animations as well. This is why we're desperately looking for good skinners and modelers. Layout description of the map and how each area is useful? Hmm... well it all depends what weapon you have equipped, how many players are with you, and what attack stage you're up to. There will be areas that are low and vulnerable to land units, but can provide good cover and easy to escape usually. Other areas will be more like fortified bases that you must defend. They'll have high points usually and give good range, but usually it isn't that easy to flee from an area such as these. This will require lots of strategy and team work. People cannot be idle when the attack waves are in motion. Such a flaw can definately be a drastic one. So all members must be active and doing their job. We plan on adding different classes to choose from like a Genetic Engineer or something like that. Each class will play a strong role to help the team stay alive. Failure to do your job properly is foolish and definately frustrating. So it will take practice for you to master this map... lots of practice. ~Craka_J |
| 10-24-2007, 06:52 AM | #15 |
@Pyrogasm - As mentioned in our FAQ we are going to have a light system, if you want to, you could try your hand at that. I don't think it matters much whether or not you use vJass. |
