HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Fake Selection

10-22-2007, 05:02 PM#1
Razernok
Is there anyway I could make it look like the unit or build is selected without actually having it selected?
10-22-2007, 06:07 PM#2
Zandose
I can't be done as far as I know. The selection circle is built into the game. You can try using the selection circle model but it has problems too. It's less bright then the normal one, it doesnt attach to units right at the ground (its a little above the ground), it doesnt change size for different units, and you need to use different attachment points for units and buildings I think.

Here's a demo map. Change the camera view (scroll wheel) to see the difference in the attached selection circle and the games.
Attached Files
File type: w3xSelection Circlce.w3x (13.1 KB)
10-22-2007, 06:08 PM#3
Toadcop
Razernok do you need UI panel show/info ? =\
10-22-2007, 09:42 PM#4
Razernok
Quote:
Originally Posted by Toadcop
Razernok do you need UI panel show/info ? =\
Huh?
10-23-2007, 06:42 AM#5
Pyrogasm
He's asking if you just need the visual selection circle in-game, if you need the unit's stats/info/portrait to show up in the UI, or both.
10-23-2007, 07:35 AM#6
Blackroot
Create a unit with all the function you want, select it whenever you need it to. (Most likely when the other unit was selected) Although I don't see how that would be much different from what the game already does for you.
Attached Images
File type: gifSpellSession14.gif (1.1 KB)
10-23-2007, 04:24 PM#7
Razernok
just need the visual selection circle in-game
10-23-2007, 05:48 PM#8
Toadcop
Razernok that relative easy.
you need create an "image" (via trigger) and move it to units position that all. =)
10-24-2007, 02:26 AM#9
Razernok
So the selection circle the game uses when you select a unit is just an image that scales to fit the unit?
10-24-2007, 05:28 AM#10
TEC_Ghost
Pretty much yes. You can simulate this with creating an image using the selection circle graphic.
10-24-2007, 06:36 AM#11
Razernok
ok thx

*begins searching through the mpq files for the selection circle's filepath*