| 10-25-2007, 05:11 PM | #2 |
The problem is the trigger unit part in the condition, due there's no unit in the event the trigger unit will return null. You need to check for selected unit. ---Edit--- This is what you propably searching for, don't know any other way for this. Would be shorter and easier in JASS, but i think you want it in GUI, don't know any other solution. |
| 10-25-2007, 05:33 PM | #3 |
In the start of the map,after you choose a hero, its set the last created unit to the "hero of the player" and then i may action them with triggers as many as i want without specical event... ~Hero[(Player number of (Triggering player))]~ and ther is one more action without units- Trigger: and thats not working too... |
