HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Outland Circuit (8)

10-27-2007, 10:27 PM#1
Sunwarrior25
I built this map after racing through the Azeroth Grand Prix track several dozen times.
Quote:
Originally Posted by Originally
I built this map myself, and imported all of the units from the Azeroth Grand Prix. Ready to race? No. My last attempt to decipher Blizzard's code (Azeroth GP) ended up in disaster . I then cleared ALL of the code from this map, in the hopes that someone from here would be able to help me.

Quote:
Originally Posted by For Clarity
Ok, I terrained, and placed units/doodads/regions upon this map all by my little self. The code, however is Blizzard's by default (relying on Azeroth GP's code). As such, it still has some compile errors from the "Import/Cloning Machine."
I know that most of you can expertly tie this together to be similar to the Azeroth GP track.

P.S. I'll +rep anyone who can help me here.

EDIT: I have retriggered the map and uploaded here.

Update, again: Haha! This one doesn't have compile errors, but it also won't run the way I want it to. HELP?
10-27-2007, 10:43 PM#2
The Elite
wait, what do you want?
and why is this in resource submission
10-27-2007, 11:17 PM#3
Sunwarrior25
Quote:
Originally Posted by The_Elite
wait, what do you want?
and why is this in resource submission
I am submitting this as a resource because I'm a noob, and I don't know where else to take it. As said, I don't know how to code, and would appreciate help in getting it coded.
10-28-2007, 01:04 AM#4
moyack
I'll move it to the proper section. If you want to learn, you should start defining your ideas, something like: What do i want to do?? what effect do I want to achieve in the game?? etc.

With this search in the forums using the search feature, and if there's no documentation about your needs, then post in the right section your questions, like scripts and triggers or General development.

*moved*
10-28-2007, 02:26 PM#5
Sunwarrior25
Sorry 'bout that, I guess I wasn't paying attention. Ahem! I did re-import the triggers from Azeroth GP and tried to edit them to fit the map. I just can't figure out where 7000 or so error messages are coming from. This is where I need help, as I can't figure out what the triggers are "calling". I have submitted the retriggered map here.
10-28-2007, 04:13 PM#6
TaintedReality
What was the first error? And, you should show us the function where the first error occurred.
10-28-2007, 05:06 PM#7
Sunwarrior25
Quote:
Originally Posted by TaintedReality
What was the first error? And, you should show us the function where the first error occurred.
The first error out of the 2090 or so errors was 'Expected a name' and had something to do with (gg_snd_Hint)
10-28-2007, 05:31 PM#8
Captain Griffen
That's because you don't have the sound Hint declared in the sound editor.
10-28-2007, 05:38 PM#9
Sunwarrior25
I just did some more experimenting (before reading Cpt. Griffen's reply) and found that it won't let me declare the Hint sound, or 4 of the Announcer sounds. So far, though, I have knocked the error list to 2068 by declaring some of the cart sounds.
10-28-2007, 05:48 PM#10
TaintedReality
Explain "it won't let me declare the Hint sound" and we can help you more :). Most of those 2068 errors are just caused because of the first few "real" errors. Once you fix a couple, the rest will go away.
10-28-2007, 06:31 PM#11
Sunwarrior25
Quote:
Originally Posted by TaintedReality
Explain "it won't let me declare the Hint sound" and we can help you more :).
I click on the Hint.wav sound in the list and either 1) press Ctrl+U or 2) right-click on it and click "Use as sound". In both cases nothing happens.
10-29-2007, 10:25 PM#12
Sunwarrior25
WoW! You guys were right about those 2000 or so compile errors. As a result, I only have 17 left: mostly having to do with sounds that would be neat to have, but the WE won't let me "Use as sound"s and regions that I find no use for, so haven't included.

Here is the most recent version.
+rep and superstrongcoffee to you guys for helping me.

EDIT: OK, I need to no where to place the CrossArea1 and CrossArea2 regions so that the WE stops bugging me about them. Any suggestions?
10-29-2007, 11:54 PM#13
Sunwarrior25
I think this is my last possible update before asking for help again.
There are 10 compile errors that I don't know how to fix, and all of the ones that involve preset regions and declared sounds have been resolved, but I don't know why these still appear.
The best way to find out what these errors are is to open the map in WE (I don't think I protected it) as I couldn't take screenshots of the messages themselves.
10-30-2007, 11:00 PM#14
Sunwarrior25
I have gone as far as this problem will let me. I now ask for help with the remaining 9 compile errors. I have made a list that does not go in to detail as to what's in the lines.
Hidden information:
The 9 compile errors:

Line 4353: Expected a code statement
Line 4354: Expected a code statement
Line 4355: Expected a name
Line 4357: Expected a code statement
Line 4358: Expected a name
Line 4360: Expected a code statement
Line 4361: Expected a name
Line 6727: Expected a name
Line 7846: Expected a name


Related question, should I reenter some of the triggers I didn't tind useful?
10-30-2007, 11:16 PM#15
Hunter of Shadows
Did you even make this code yourself? If it was I and I understood how to do it I would simply purge all original triggers and recreate them, that always fixes the problem. However my advice is if those are triggers from the GrandPrix and its open and you copied them section by section, this always ruins the triggers in the scripting somewhere.

To fix this...heres how...If you want a full set of working triggers open the grandprix (if thats from where you want them) open the trigger window, open the file, somewhere near the bottem is something that says "export triggers" This will export all triggers and variables instantly, then, reimport them into your map using the same method, this will delete all old triggers. After that simple get the triggers to work again by showing them the data they want is still there. Your triggers should work fine now!

If that was unhelpful or not related to what you are asking, you can shoot me .