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dice damage on weapons

10-31-2007, 03:14 AM#1
Mystic Prophet
I don't think this is possible, but i was attempting to give dice damage to weapons (like you can do with upgrades) so that instead of just giving a flat damage bonus, they would add both min and max damage to the unit.

The problem is that you can't unlearn upgrades. and also that upgrades effect every unit that uses it. so they wouldn't work to well for weapons.

If anyone has any ideas on how to do this let me know.
10-31-2007, 05:07 AM#2
waaaks
theres a bonus dice damage from orb of corruption or orb of poison
10-31-2007, 11:34 PM#3
BBDino
Of course like all such features absent in the melee game, it may not work at all. So remember to test.
11-02-2007, 01:05 AM#4
Mystic Prophet
of course. I'll have to look into the orbs.

EDIT: Hmm, the dice bonus appears to be a normal damage bonus field and the actual damage bonus field doesn't seem to have any effect.

I put bonus dice to 3 and bonus damage to 1000 just to be sure. all i got were the effects of a +3 claw of attack.

EDIT: Hmm I guess one thing I could do would simply give the weapons abilities that would let my triggers know where to set the minimum and maximum damage and simply trigger it. Course, that would be some rather sloppy coding and wouldn't show on the hero's specs... meh
11-02-2007, 08:05 AM#5
zen87
Hmmmph I've tried to do something like this before, but it is really almost impossible to do it without some attack detect system (aka slow poison/ slow orb system) and trigger it manually. Basically there's still not the big problem, is just that the bonus damage will not able to stack with the critical strike ability.

Well, the desperate way out of this is using the upgrades, which is really quite an desperate way to deal with this...
11-03-2007, 05:10 AM#6
Mystic Prophet
well I just thought it would be a neat system to use if i ever decided to actually make a map (highly unlikely now that i'm in school)

well, thanks for the help guys.