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Volcano Desync?

11-01-2007, 08:21 PM#1
cohadar
I noticed my map desynces sometimes when I move units with my physics engine over it.

This happens only when units are moved by triggers horizontally-(at zero height)!?
When units are jumping over volcano there is no desync !?

Anyone has some idea to explain this strange behavior?
11-01-2007, 09:49 PM#2
The Kingpin
Maybe it is like Thunder Clap, the terrain deformation is removed locally when spell display settings are set to low.
11-01-2007, 10:47 PM#3
cohadar
Well that is exactly the point here, Volcano is not local deformation,
it is shown the same no matter how you set spell level detail.
11-01-2007, 10:51 PM#4
Captain Griffen
GetLocationZ on thunder clap stuff has been known to desync. Same with this I guess.
11-01-2007, 10:56 PM#5
cohadar
Quote:
Originally Posted by Captain Griffen
GetLocationZ on thunder clap stuff has been known to desync. Same with this I guess.

Read my first post carefully to understand why it is NOT the same with this.
11-02-2007, 12:06 AM#6
Anitarf
Quote:
Originally Posted by cohadar
Well that is exactly the point here, Volcano is not local deformation,
it is shown the same no matter how you set spell level detail.
If the volcano destructable is walkable (so it affects location z) and animated, it could desync since unit animations are not synced.
11-02-2007, 12:27 AM#7
cohadar
Quote:
Originally Posted by Anitarf
If the volcano destructable is walkable (so it affects location z) and animated, it could desync since unit animations are not synced.

Omg .. blizzard lamerz...

It is both walkable and animated :(
Guess I will have to change that spell.