| 11-01-2007, 08:21 PM | #1 |
I noticed my map desynces sometimes when I move units with my physics engine over it. This happens only when units are moved by triggers horizontally-(at zero height)!? When units are jumping over volcano there is no desync !? Anyone has some idea to explain this strange behavior? |
| 11-01-2007, 09:49 PM | #2 |
Maybe it is like Thunder Clap, the terrain deformation is removed locally when spell display settings are set to low. |
| 11-01-2007, 10:47 PM | #3 |
Well that is exactly the point here, Volcano is not local deformation, it is shown the same no matter how you set spell level detail. |
| 11-01-2007, 10:51 PM | #4 |
GetLocationZ on thunder clap stuff has been known to desync. Same with this I guess. |
| 11-01-2007, 10:56 PM | #5 | |
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Read my first post carefully to understand why it is NOT the same with this. |
| 11-02-2007, 12:06 AM | #6 | |
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| 11-02-2007, 12:27 AM | #7 | |
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Omg .. blizzard lamerz... It is both walkable and animated :( Guess I will have to change that spell. |
