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Combine models

11-02-2007, 09:24 PM#1
NightKiller
Hi all.I'm new in this forum so let me just introduce my self.
I'm french so my english isnt really the best from all over the world so please forgive me if i make so big mistakes or tell me if you don't understand what i want to mean.

Ok now i just explain you my matter:
I'm keen on models and i've tried to combine a "Watcher"(elf) and a "Wolf" to make a Wolverine with notepad++
So i create a new file name "Werewolverine.mdl" which contains,in the follow order:

Sequences:
Animation Sequences of SpiritWolf
Animation Sequences of Watcher (I've added 20000 to his animation to make them different as Animation of SpiritWolf)

Material:
Material of SpiritWolf
Material of Watcher

Geoset 1 of SpiritWolf
Geoset ... of SpiritWolf
Last Geoset of SpiritWolf
Geoset 1 of Watcher
Geoset ... of Watcher
Last Geoset of Watcher

GeosetAnim of SpiritWolf
GeosetAnim ... of SpiritWolf
Last GeosetAnim of SpiritWolf
GeosetAnim 1 of Watcher
GeosetAnim ... of Watcher
Last GeosetAnim of Watcher

Bone 1 of SpiritWolf
Bone ... of SpiritWolf
Last Bone of SpiritWolf
Bone 1 of Watcher
Bone ... of Watcher
Last Bone of Watcher

Helper 1 of SpiritWolf
Helper ... of SpiritWolf
Last Helper of SpiritWolf
Helper 1 of Watcher
Helper ... of Watcher
Last Helper of Watcher

Attachments of SpiritWolf
Attachments of Watcher

PivotPoints:
PivotPoints corresponding to SpiritWolf's animation Bones
PivotPoints corresponding to Watcher's animation Bones
PivotPoints corresponding to SpiritWolf's animation Helpers
PivotPoints corresponding to Watcher's animation Helpers
PivotPoints corresponding to SpiritWolf's animation Attachments
PivotPoints corresponding to Watcher's animation Attachments
PivotPoints corresponding to SpiritWolf's animation ParticleEmitters
PivotPoints corresponding to SpiritWolf's animation EventObjects
PivotPoints corresponding to Watcher's animation EventObjects
PivotPoints corresponding to SpiritWolf's animation Collisions

ParticleEmitters of SpiritWolf(Watcher doesn't have)

EventObjects of SpiritWolf
EventObjects of Watcher

Collisions of SpiritWolf (Watcher doesn't have)


Of Course:
-I don't forget to change objetcid to make them in the right order.Same for helpers and parents
-I don't forget to make the textures coordinates to the material (for instance:If the material is lied to the static texture 0 for the Watcher,in "Werewolverine.mdl" the static texture will be 0+number of SpiritWolf's textures)
-The Helper's and the Bone's animation (translation,rotation) of the Watcher are added 200 000 to make them coordinate with the animation Intervall


When i convert it to mdx,the animations bugg!!!
The animation of SpiritWolf work but the model and the animations of Watcher don't work,although i've fixed pivotpoints
Where is the problem?
Thank you very much for your answers

Here the link. Tell me if it doesn't work.
11-05-2007, 06:58 PM#2
TDR
well, since you don't know english that well, let me translate a little something for you:
Quote:
!!!!!HEY YOU IDIOT!!!! DO NOT POST ARTIST REQUESTS OR MODEL EDITING ISSUES OR ANYTHING BUT ACTUAL MODELING STUFF HERE!!!!
This is posted at the top of this modeling & animation forum. Now let's break it apart:
"HEY YOU IDIOT!!!!" - that basically means "you"
"DO NOT POST (...) MODEL EDITING ISSUES (...) HERE!!!!" - that's what you didn't do => wrong
There's a special forum dedicated to model editing & geomerging and I'm now moving this thread there. Please pay more attention from now on and we'll live along in peace.
11-09-2007, 03:15 PM#3
Nasrudin
From a quick look, I think it's simply because the watcher's bone set is far too different from the wolf's to support his animation...

(yes, this is a bump, just in case the resident MDL experts forgot to look in this thread ^_^ )
11-09-2007, 07:21 PM#4
Guesst
It has already been resolved here.