| 11-02-2007, 09:24 PM | #1 |
Hi all.I'm new in this forum so let me just introduce my self. I'm french so my english isnt really the best from all over the world so please forgive me if i make so big mistakes or tell me if you don't understand what i want to mean. Ok now i just explain you my matter: I'm keen on models and i've tried to combine a "Watcher"(elf) and a "Wolf" to make a Wolverine with notepad++ So i create a new file name "Werewolverine.mdl" which contains,in the follow order: Sequences: Animation Sequences of SpiritWolf Animation Sequences of Watcher (I've added 20000 to his animation to make them different as Animation of SpiritWolf) Material: Material of SpiritWolf Material of Watcher Geoset 1 of SpiritWolf Geoset ... of SpiritWolf Last Geoset of SpiritWolf Geoset 1 of Watcher Geoset ... of Watcher Last Geoset of Watcher GeosetAnim of SpiritWolf GeosetAnim ... of SpiritWolf Last GeosetAnim of SpiritWolf GeosetAnim 1 of Watcher GeosetAnim ... of Watcher Last GeosetAnim of Watcher Bone 1 of SpiritWolf Bone ... of SpiritWolf Last Bone of SpiritWolf Bone 1 of Watcher Bone ... of Watcher Last Bone of Watcher Helper 1 of SpiritWolf Helper ... of SpiritWolf Last Helper of SpiritWolf Helper 1 of Watcher Helper ... of Watcher Last Helper of Watcher Attachments of SpiritWolf Attachments of Watcher PivotPoints: PivotPoints corresponding to SpiritWolf's animation Bones PivotPoints corresponding to Watcher's animation Bones PivotPoints corresponding to SpiritWolf's animation Helpers PivotPoints corresponding to Watcher's animation Helpers PivotPoints corresponding to SpiritWolf's animation Attachments PivotPoints corresponding to Watcher's animation Attachments PivotPoints corresponding to SpiritWolf's animation ParticleEmitters PivotPoints corresponding to SpiritWolf's animation EventObjects PivotPoints corresponding to Watcher's animation EventObjects PivotPoints corresponding to SpiritWolf's animation Collisions ParticleEmitters of SpiritWolf(Watcher doesn't have) EventObjects of SpiritWolf EventObjects of Watcher Collisions of SpiritWolf (Watcher doesn't have) Of Course: -I don't forget to change objetcid to make them in the right order.Same for helpers and parents -I don't forget to make the textures coordinates to the material (for instance:If the material is lied to the static texture 0 for the Watcher,in "Werewolverine.mdl" the static texture will be 0+number of SpiritWolf's textures) -The Helper's and the Bone's animation (translation,rotation) of the Watcher are added 200 000 to make them coordinate with the animation Intervall When i convert it to mdx,the animations bugg!!! The animation of SpiritWolf work but the model and the animations of Watcher don't work,although i've fixed pivotpoints Where is the problem? Thank you very much for your answers Here the link. Tell me if it doesn't work. |
| 11-05-2007, 06:58 PM | #2 | |
well, since you don't know english that well, let me translate a little something for you: Quote:
"HEY YOU IDIOT!!!!" - that basically means "you" "DO NOT POST (...) MODEL EDITING ISSUES (...) HERE!!!!" - that's what you didn't do => wrong There's a special forum dedicated to model editing & geomerging and I'm now moving this thread there. Please pay more attention from now on and we'll live along in peace. |
| 11-09-2007, 03:15 PM | #3 |
From a quick look, I think it's simply because the watcher's bone set is far too different from the wolf's to support his animation... (yes, this is a bump, just in case the resident MDL experts forgot to look in this thread ^_^ ) |
| 11-09-2007, 07:21 PM | #4 |
It has already been resolved here. |
