| 11-03-2007, 05:41 AM | #1 |
I've been poking through tutorials and forum posts, but I haven't found anything that addresses the following issue: I'm making a multiplayer map with all players racing competitively to complete the same quests. There are four total quests, and each player needs to complete them sequentially. Is there a way to mark the first quest completed for one player and keep it tagged as uncompleted for the remaining players? I've tried a few attempts of picking players and then adjusting quests, but it still does the adjustments globally. If anyone else has any suggestions, it'd be greatly appreciated, and I apologize in advanced if this has been answered somewhere that I haven't found yet. |
| 11-03-2007, 07:02 AM | #2 |
I'm not really sure, but you might be able to do it with a GetLocalPlayer() if/then/else block... but I'd need to see your code to be sure. Perhaps post the triggers you have. |
