| 11-03-2007, 06:38 PM | #1 |
Is there anyway to adjust a units pathing so it ignores cliffs and raised terrain height adjustments? I want to create a projectile that ignores both without having to work around it by creating a trigger that detects a cliff hight and then lowers a units flying hight -200 for each cliff level. Another problem with that is I see now way of doing the same with raised terrain, a map thats just a flat desert simply doesn't look good. Any help would be appreciated. |
| 11-03-2007, 06:59 PM | #2 |
JASS is the key to making projectiles move across terrain realistically. A map has absolute Z coordinated for all points in the coordinate space. There are a few things that allow you to create good 3D movement:
Hope this helps. |
| 11-03-2007, 07:00 PM | #3 |
Nope. You need to use GetLocationZ() Someone should make a tutorial on that btw, people keep asking this question... |
