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Force Order Point/Target?

11-04-2007, 07:49 PM#1
PenguinEmperor
Is there any way to force the point of which a 2-step order is ordered to?

IE; If I order Patrol, it asks where I want to patrol to. How do I get rid of that, and so when I order Patrol, the unit patrols to a predetermined location?
11-04-2007, 08:36 PM#2
cohadar
you catch a patroll event, and then you issue unit order to move to that location, simple.
11-04-2007, 08:51 PM#3
PenguinEmperor
No, patrol events only go of when you finish telling the unit where to go.
11-04-2007, 10:00 PM#4
cohadar
Ah I did not understand you there.

Try to see if something like this can help you:
Trigger:
Melee Initialization
Collapse Events
Game - The 'Hero Abilities' button is clicked
Conditions
Actions
11-04-2007, 10:37 PM#5
PenguinEmperor
Exactly. I want Patrol and all other two-step commands to becoem one step like Stop and Hold Position.
11-04-2007, 10:47 PM#6
cohadar
Just a crazy idea,
you can probably disable icons for movement on a unit, and then give it dummy abilities that have icons like move and patrol.
And when those abilities are used you issue move orders...
11-04-2007, 11:04 PM#7
PenguinEmperor
Oh, definatley, but I really wanna use thse orders because it's easier to otrganize.
11-05-2007, 03:59 AM#8
Castlemaster
Quote:
Originally Posted by cohadar
Ah I did not understand you there.

Try to see if something like this can help you:
Trigger:
Melee Initialization
Collapse Events
Game - The 'Hero Abilities' button is clicked
Conditions
Actions

It seems like that would be the simplest. You click patrol, then it orders the unit to patrol to a pre-determined location. Less work than creating new abilities.
11-06-2007, 02:26 AM#9
PenguinEmperor
The aforementioned trigger cannot help me.

That only allows Build/Hero Abilities, which are essentially spellbooks.
11-06-2007, 03:22 AM#10
Ammorth
And cause desyncs, if I remember correctly.
11-06-2007, 03:46 AM#11
PenguinEmperor
Exactly.