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Using Sound in WC3...

07-06-2002, 09:05 AM#1
Guest
I noticed in NightElf Campaign 2 map, there are:

Sound - Add WaterLakeLoop1 <gen> accross LakeLoop01 <gen>

I tried to cut and paste the trigger, but World Edit says that,
"gg_snd_WaterLakeLoop1" variable does not exists.

The trigger is for a sound file for water sounds is it not? How can I add those sounds to my map?

I want water sounds in my map.... can anyone help?:confused:
07-06-2002, 12:37 PM#2
littlecramp
The variable refer to a sound type variable. Export the sound from the sound editor
Sound/Ambient/DoodadsEffects/WaterLakeLoop1.wav