| 11-07-2007, 06:39 PM | #1 |
Trying to take, say, the Blademaster, and slow his walk speed so he doesnt look like he's all coked up. I tried dropping it in the sequence manager and nothing changed. When you mess with the inerval, that just makes him run, then stop. Any ideas? |
| 11-07-2007, 07:22 PM | #2 |
Short answer: you can't. Long answer: it is possible, but would involve hours of toil using Oink's key redistributer and all kinds of MDL-based jiggery-pokery that I suspect you're in no position to make use of. |
| 11-07-2007, 08:44 PM | #3 |
You can change the walk animation speed in the World Editor. |
