| 11-14-2007, 07:07 PM | #1 | ||||||
Abyssal Stars: The Silent Dirge A Space RTS - WCIII Mod Beta coming soon. Creator: AngryBovine Reason for creation: I just felt there weren't any good space/sci-fi RTS maps out for WCIII, and I would try to make one that gave a good representation of StarWars-esque type of feeling. Summary:
Storyline: =Coming Soon= Features:
Racial Attributes and Abilities:
Team: Just me! Which means, the terrain, the units, triggering, etc. And the nice fellows who made all the excellent models. But for anything else, I'm always open to any suggestions. Progress: Decent. The terrain is 90% finished, and one race is almost completely done. The map size issue may make it impossible to incorporate more races without getting better/more good quality, low sized models. Currently, only the Earth Empire is playable. Terrain: 90% Units: 35% -Empire: 95% -Raider: 3% -Swarm: 2% Scripting: 80% Balancing: -Subject to change; only 1 race- Storyline: 75% Custom Sounds: 0% Custom Models: 50% Total: 38% Post if you have any suggestions or thoughts on this, or if you want to help out. Job Slots: -Models (Raider ships, Alien ships, an Imperial Star destroyer <200 kb) -Sounds (Explosions, background music, alien noises) |
| 11-20-2007, 11:24 PM | #2 |
Sounds like it could be cool. I really like the battles in Star Wars, and I feel those are probably the best feel out of any Sci-Fi ship battles. Did you make the models or did you download them from the hive or something? Could we get some screenshots of them and also whatever else you have? |
| 11-21-2007, 12:01 AM | #3 |
Seems cool, but how exactly is the RTS layed out? You stated how it would be somewhat the same as WCIII, but different as well...mind to detail that more somehow? Anyways, I agree on FLUFF, let's see some screenshots :D |
| 11-21-2007, 12:23 PM | #4 |
If it's going to be a strong rock paper scissor fight, ensure a large branch of what kills what. |
| 11-21-2007, 04:01 PM | #5 |
The problem of space maps in WC3 is a lack of real 3rd dimension. You can never create such massive battles like the battle of coruscant in SW3 or batle of endor in SW6. I would really love some Empire at War-esque battles in WC3 though. Post some screenies, I can't wait! |
| 11-27-2007, 07:26 PM | #6 | |||
Thanks for all the responses so far! I'll try answering some things now... and post screenies as soon as possible. Quote:
Of course. Each type of ship has a different weapon load out, and thus has several effective targets, and several ineffective targets. Most armor types are dependent on the size of a ship, like in Starcraft I. Quote:
I would make the models, but I can't animate or skin, so that's the main issue. I mostly downloaded the models from this site, and from Hive Workshop. Quote:
Each player starts out at a different random position on the galaxy. The main difference from Warcraft is it's distinct focus on racial differences. Unlike Warcraft, where most racial differences were toned down for balancing, each race will have different superiority in each field in a greater way and effect than in Warcraft. Each player can choose a side depending on the way they like to play the game out. Fights go about the same way, with micromanagement being a bit less of an issue. Most of the ships are autonomous in their fighting styles, so that issue is solved. To make sure that the game isn't just whoever has the superior army, several different abilities may be used depending on which units you have deployed. Resource management is also simplified, as most resource nodes are just taken and your resources will self harvest. This also depends on race, though. |
| 11-27-2007, 08:37 PM | #7 |
Screenshots look very nice. Will the planets have a specific use? And what types of resources would you use? |
| 11-28-2007, 09:14 PM | #8 | |
Quote:
Planets have many uses depending on which race you are playing as. For the New Earth Empire, they may colonize planets. Colonized planets provide a steady tax income every few seconds, as well as having a "loyalty" meter, or mana bar. As they gain mana, tax income is increased. Loyalty may be used to purchase troops, gain additional funds, and increase the defense of a planet against enemy landings. The Earth forces can also set up Planetary Quarries to add on a passive and steady ore income. For the Raiders, they have no direct interaction with planets other than setting up Trading Colonies orbiting a planet. Depending on where the Trading Post is located, different legal (and illegal) goods may be produced and harvested. The Alien Hive Forces assimilate planets, slowly putting them into a case of decay while rapidly gaining resources from them. Once used up, a planet becomes barren, and can't be used for much else. The 3 resources are: Galactic Credits - A type of universal credit system, used in purchasing many Raider vessels, but also used by the Earth Empire in setting up structures and constructing starships. Galactic Credits are not used by the Hive Forces. Mineral Ore - Harvested from asteroids and quarries on planet. Eaten by Hive Forces because of its energy contents, Mineral Ore is also used by the Earth Empire to build its structures and support its ships. Mineral Ore functions very differently for raider forces. They, normally, only get a small subset of technologies. As they expand and set up trade posts throughout the galaxy, they gain access to Mineral Ore through trade, which, to them, is used as a basis for research. Supply - The food and quartering needed by every army. The Hive Forces has the greatest reliance on this. Works exactly like food in Warcraft III. |
