| 11-15-2007, 07:00 PM | #1 |
Title: RS2.5 (Radiant Silvergun 2.5) - Ikaruga Reloaded Genre: Arcade Shoot-em-up Project start date: 15th November 2007, Ongoing Objectives: -Design an Arcade shooter engine in Warcraft 3. -Design a Multiplayer co-operative gaming map with replayability value. -Game must be fun/challenging, not too easy, not too difficult. -Improve programming skills, Learn to use JASS. I will try to break down this project into parts to make it easier to keep track of how the project is coming along. Stages: 1) Core Movement engine 2) Core Shooting engine 3) Collision detection system 4) Initialization, Plane select/ Upgrades 5) Enemy Design 6) Terrain/Level Design 7) Sound effects? 8) Model skinning? 9) Cinematics? 10) Tutorials I'm inviting any interested parties to help on this project for the following: -Terrain/Level Design -Model reskinning? -I presume i will need someone to help me with JASS as well as i am still quite new at it. Feel free to contact me if you are interested. *Please note i still don't have much of an idea how i will go about each stage of the project as of now. From past experience rushing wont be a good idea. Suggestions are welcome and i thank everyone who contributes to this project and helps to make it a success Im serious about making this map. I believe it will be a great challenge and an enriching experience to anyone who might be interested. I would really like to make this a success and i will work on it whenever i get the chance to. Current Developments: Stage 1: <IIII(20%)IIIIIIIIIIIIIIII> Trying to figure out ship movements. Using arrow keys alone leads to quite a choppy result... Advanced triggers will be required. 15/11/07 Regards, Fuzzyetdeadly. Formerly sPyRaLz (Lost my old account password) |
| 11-18-2007, 05:04 AM | #2 |
Looks alright as an idea, but I believe it's supposed to be in the Project Recruitment forum. I think it needs more detail though. |
| 11-18-2007, 08:50 AM | #3 |
So...basically...you want someone to do 90% of the work for you (ie: a JASSer)? Really, my advice is leave this project in a draw somewhere, and come back to it when you know JASS (and vJASS for that matter). I mean properly know JASS. |
| 11-18-2007, 08:51 AM | #4 |
You should learn JASS first and start such projects then. Most parts of such project really require o be written in JASS. |
| 11-20-2007, 03:50 PM | #5 |
VGsatomi did a shooter, why dont u search for it?, I believe he left his maps unprotected, u could learn from it but it had very problems with the key detection... ![]() |
| 11-22-2007, 03:21 PM | #6 | |
Quote:
Well, to be frank, Id like to do all the programming myself since its sort of a part time hobby of mine. I used to program maps, only thing is i did it in GUI.. which has its limitations. Which is why id like to learn JASS. Ive learned some programming languages before, so its just a matter of familiarization. Im really bad with terraining and storyline though.. ive no idea what it takes to make a game level look good. Ill be workin on this mostly solo i believe.. but the floors open to ideas, really hope this will get somewhere.. alot of times i didnt manage to accomplish maps that i wanted to make because of my limited knowledge. Gameplay is another thing id really like to put emphasis on.. wouldnt wanna waste tonnes of time making a map if no ones gonna bother playing it after all. |
| 11-23-2007, 03:58 PM | #7 | |
Quote:
Well, to be frank, you can't yet. So go learn JASS with other projects that have easier jass, and then maybe come back to this. |
