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The Dungeon of Dreams

11-15-2007, 07:16 PM#1
The_icon
[The Dungeon Of Dreams]

Game-Play Pic

Overview
I don't know how long I have been here... It seems like years but yet when i asked the guard he said only one month... at the beginning there were 13 of us already 3 have died... It is my fault... My fault that i dragged my friends down to this evil place why oh why! did i tell them to come with me, i wanted to seem tough but that was before i realized the horrors that where down here... There are humans, yes humans and i do not know why the like torturing us so much, i do not know, they give as food onces a week and drinks once every 3 days, if you are smart you concerve your food if not well, you wont last very long... Mercenarys thats what they are, they are hired to torture us and if we try to escape they kill us, there are so many and this dungeon so huge, on the first day here i could have sworn i saw a huge demon on my way to my cell, but i was probably wrong i mean why would anyman serve such a monster! unless... they were forced... I can not stand this anymore i must escape and i must ensure that my friends live i shall do all it takes wait! it looks like someone is speaking...

The Team
Terrainer/Triggers/Storyline: King_Of_Penguins
*Note that this is a solo project

Info
  • Huge Dungeon RPG
  • Goal is Simple: Escape the Dungeon
  • Up 10 Players
  • Teamwork is the key
  • All items have attachements so its like real Equiped/Disarm
  • Combat Skills: When you use a certain weapon you get combat skills: combat skills + to how well you use the weapon and gives you abilitys with that weapon
  • Special Camera: Camera zooms in on deaths (enemy and yours :)) to let you see from a great angle the deaths (and cool slow-mo)
  • Growth Points: The Longer you live the more they increase giving you + Stats
  • Rare Items: Rare items you get from bosses random drops and more.
  • Choices: Sometimes you may need to decide which way to go such as a gate or another gate and these choices will affect difficulty and the storyline
  • More to be added soon...
  • More levels of Stratagy added, Terrain, your get defence bonuses if you are behind crates, rocks ect. but your attack range may be decreased, ect.
  • New: Hiding system, sometime you can hide behind a wall ect. crates and the enemy will not notice you, sometimes this works sometimes not :)
  • New: Interact System this basicly lets you interact with objects for example, you might interact with a lever the lever then pulls and you let out a trap or sumthin.

About the Maker:
I am King_Of_Penguins on B-Net, and The Icon on the forums (Might need to change this) I started this project about a month ago and then stopped because so much things were happening i have just recently re-started the project and it is off to a thrilling start, a demo of the first "phase" of the Map shall be realeased in a couple of months, this is a solo project so do ask to be a part of it :)

Screenshots
ZoomZoomZoom
More Will be added soon...

Contacts
B-Net: King_Of_Penguins
Forums:The_Icon
E-Mail: Private

Post here if you have ideas/Comments/Complaints ect.
11-15-2007, 08:47 PM#2
CommanderZ
I hope you manage to fulfill all your promises, especiall the slo-mo sounds cool, I have no idea how are you going to make it though.
11-15-2007, 09:20 PM#3
The_icon
New: More levels of Stratagy added, Terrain, your get defence bonuses if you are behind crates, rocks ect. but your attack range may be decreased, ect.

New: Hiding system, sometime you can hide behind a wall ect. crates and the enemy will not notice you, sometimes this works sometimes not :)

New: Interact System this basicly lets you interact with objects for example, you might interact with a lever the lever then pulls and you let out a trap or sumthin.
11-16-2007, 05:46 PM#4
The_icon
I am almost done this first part, expect a demo to be reales in 1-2 weeks of about 30+ gameplay
11-17-2007, 02:28 PM#5
Ignitedstar
Hey, that looks really nice. Is this single or multiplayer? Because I can already see the amount of teamwork that's going to be needed to get passed this one.
11-17-2007, 05:15 PM#6
Mechmap
Quote:
Originally Posted by Ignitedstar
Hey, that looks really nice. Is this single or multiplayer? Because I can already see the amount of teamwork that's going to be needed to get passed this one.

Read the lines. It clearly says up to 10 players.
11-17-2007, 06:07 PM#7
The_icon
whole lot of stuff needs to be done, right now i am working on the special death cameras, i think i pretty much got it down pac, i just need to sort out the bugs :)
11-28-2007, 11:26 PM#8
The_icon
i got the slow mo down!!!