| 11-20-2007, 05:05 AM | #2 |
First, your modeling skills are amazing and I wish I was as good as you. Second, his skin is very orange. Is he supposed to be from a certain place or just a completely fictional type of guy? Third, its really good. |
| 11-20-2007, 10:27 AM | #3 |
he's supposed to have a rugged tan and look badass, i bet. On the revover i woudnt make that middle thing made from wood, that should be metal. And modelling thumbs on a wc3 model like this is quite pointless as well, as you wont even really see them anyway. |
| 11-20-2007, 11:28 AM | #4 |
thats a really nice looking model, and great use of the 'Dranai' and Banditmage (am i right?) textures to name a couple. only thing i can nitpick is that his head is too big, even compared to his hat, and it looks like he has no neck. aside from that, it rocks out loud. |
| 11-20-2007, 01:25 PM | #5 | ||||
Quote:
Certainly. Quote:
Revolver changed, but not the fingers. I'm used to animating that way, that's why I tend to do that, it's a bad habit. Quote:
Yep, you're right, but of course I had used a lot more. Quote:
Fixed, I think. |
| 11-20-2007, 02:24 PM | #6 |
Yeah thats better. |
| 11-20-2007, 04:11 PM | #7 |
Neato, I like his face. |
| 11-20-2007, 05:29 PM | #8 |
Neato indeed. ![]() |
| 11-20-2007, 05:56 PM | #9 |
Indeed, neato indeed. |
| 11-20-2007, 06:39 PM | #10 |
Indeed, indeed neato indeed. |
| 11-20-2007, 07:46 PM | #11 |
indeed, spam once more and you'll get raped. dude what can I say, it's nice but I don't see an improvement from what you used to show around here, it's the same level. I was hoping that after a quite large period of inactivity you'd come back with something that would blow me away. |
| 11-20-2007, 10:21 PM | #12 |
I'll have to agree with that TDR, the problem is that in the whole time I was inactive I couldn't do a thing, so I actually could not even practice a bit, in fact I must have gotten a tiny bit worse. But well, that doesn't mean I can't improve now that I have some more time. |
| 11-20-2007, 11:26 PM | #13 |
of course. Tell you what, for practice, make quick very low poly models. Set yourself a limit of polygons, usually 128 works nice. Also a 128x128px texture. It's great practice and quick to do. |
| 11-25-2007, 05:03 PM | #14 |
The guns--revolver foremost--are done exquisitely, I must say. The hat, and the cloths are also suiting... but the face. The face has to go--eyes, nose were unimpressive... beard's fine, and the hat. Overall, good model, what I've come to expect from M C !. Change the face around. 3/5. |
| 12-28-2007, 04:19 PM | #15 |
The beard looks a bit odd because it looks a lot more detailed then the clothes or face. Still looks awesome though. |
