| 11-20-2007, 02:30 PM | #1 |
Is it possible to make an event obejct ,such as sound,use a global sequence.If it is what should i write in the mdl? I've tried this : Code:
}
EventObject "SNDxKGYR" {
ObjectId 56,
EventTrack 4 {
GlobalSeqId 3,
1000,
1800,
8000,
8500,
}But it doesn't work |
| 11-20-2007, 02:41 PM | #2 |
I doubt it, since an eventtrack isn't a normal sequence of keys; as you can see, there's no tag determining interpolation. |
| 11-27-2007, 02:55 AM | #3 |
Maybe you can make a ParticleEmitter (not ParticleEmitter2) that emits a second model with no geometry and just that EventObject firing. The ParticleEmitter's EmissionRate could probably be set up so that it will fire periodically. I don't know if setting EmissionRate to 1 will get you 1 per second or something, but that would be worth a shot. If not, then you could set it to a burst of high emission surrounded by rate 0 and give it a global sequence. This is all just guessing; I have never tried anything like this myself. |
