HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

EventObject Question

11-20-2007, 02:30 PM#1
Callahan
Is it possible to make an event obejct ,such as sound,use a global sequence.If it is what should i write in the mdl?
I've tried this :

Code:
}
EventObject "SNDxKGYR" {
	ObjectId 56,
	EventTrack 4 {
	GlobalSeqId 3,
		1000,
		1800,
		8000,
		8500,
	}

But it doesn't work
11-20-2007, 02:41 PM#2
Rao Dao Zao
I doubt it, since an eventtrack isn't a normal sequence of keys; as you can see, there's no tag determining interpolation.
11-27-2007, 02:55 AM#3
Guesst
Maybe you can make a ParticleEmitter (not ParticleEmitter2) that emits a second model with no geometry and just that EventObject firing. The ParticleEmitter's EmissionRate could probably be set up so that it will fire periodically. I don't know if setting EmissionRate to 1 will get you 1 per second or something, but that would be worth a shot. If not, then you could set it to a burst of high emission surrounded by rate 0 and give it a global sequence. This is all just guessing; I have never tried anything like this myself.