| 11-21-2007, 01:15 AM | #1 |
what is an efficient way to allows players to give FULL shared control to allies? replies are greatly appreciated |
| 11-21-2007, 04:01 AM | #2 |
I use a trigger. There may be some setting somewhere to do this by default, but I've never seen it. It goes something like: Code:
When any player makes a (shared control) alliance change
For a = 1 to 12
For b = 1 to 12
if player a is (basic) sharing units with player b then
make player a full share units with player bBut keep in mind that this can cause the "shared resources" multiboard to show up when players leave, so you will need to deal with that. |
| 11-21-2007, 04:05 AM | #3 |
uhhhh. wouldnt it be a better idea to compare the alliance with TriggeringPlayer and Player [forloopA] ?-.- |
