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Full Shared Control

11-21-2007, 01:15 AM#1
GosuSheep
what is an efficient way to allows players to give FULL shared control to allies?

replies are greatly appreciated
11-21-2007, 04:01 AM#2
Strilanc
I use a trigger. There may be some setting somewhere to do this by default, but I've never seen it.

It goes something like:
Code:
When any player makes a (shared control) alliance change
For a = 1 to 12
  For b = 1 to 12
    if player a is (basic) sharing units with player b then
      make player a full share units with player b

But keep in mind that this can cause the "shared resources" multiboard to show up when players leave, so you will need to deal with that.
11-21-2007, 04:05 AM#3
GosuSheep
uhhhh. wouldnt it be a better idea to compare the alliance with TriggeringPlayer and Player [forloopA] ?-.-