| 11-23-2007, 05:24 PM | #2 |
As far as i know a dying unit has no buff on it, so the condition will always return false and never fire. In my oppinion there are 2 solutions. 1. You could use a dummy with black arrows and detect if a unit entered the map. 2. You could try using damage detection and compare its HP with .405 (not sure about this one). |
| 11-23-2007, 05:28 PM | #3 |
It's curious, lately many people are trying to get this effect :) Unfortunately when the units with the buff die, the buff dissapears too. so You have to do the following: Create a periodic timer which stores the units with the buff and after a short time, check if the unit is dead. This can be done easily with vJASS, in GUI.... I think is too much complicated. EDIT: FireEye's first solution is a good one, and we can do it more specific: with the event summoned unit. |
| 11-23-2007, 06:56 PM | #4 |
how bout I do something like this? event - if a unit is attacked conditions - unit's hp is really low or something - unit has buff action - ... would that work? another problem someone said was that I based the explosion off of neutral slam. Is that another reason why it's not working? |
| 11-23-2007, 07:17 PM | #5 |
| 11-23-2007, 08:01 PM | #6 |
let me reword my question a bit. Lets say my hero is Hero A. There are 4enemy units: A, B, C, and D respectively. Hero A has Incinerate and successfully kills unit A. Because of Incinerate, Unit A explodes and does damage to Unit B, C, and D. Next, Hero A kills Unit B with incinerate and the resulting explosion kills B. Units C and D die because of the last explosion. I want the spell to detect when a unit dies by the Incinerate explosion and then creates a chain explosion on all units that die under the explosion. Is this possible in GUI? |
| 11-23-2007, 09:59 PM | #7 |
Yes. I'd tell you now, but I have no time. |
