| 11-24-2007, 10:33 AM | #1 |
Sin. What does it do? Cos. What does it do? Rep. Will be given. |
| 11-24-2007, 10:58 AM | #2 |
Sin and Cos are used for movement calculation (mainly) due they got the power to translate an angle into an vector. However i think wikipedia can explain it more detailed than me with my lousy english. But i still will try it. Let's say we got a circle with r = 50 and you want to move a unit somewhere on the circle boarder (i hope this is the correct word) then you need 2 components. The x and the y value of the target location. With the help of Sin we can calculated the y-Value. y = CircleCenterY + Sin(angle) * r The same also applies for the x value and Cos. x = CircleCenterX + Cos(angle) * r I think these are the main reasons of using Cos / sin, a simple vector calculation... |
| 11-24-2007, 11:19 AM | #3 |
https://webfiles.berkeley.edu/p_d/doc/keyofe/ (10) is your definition for cosine and sine. The pages before explain what it means: the x,y coordinates of a point on a circle parameterized by the distance along the circle counterclockwise from the right most point. The rest explains how you can calculate and simplify expressions with sin/cos. |
| 11-24-2007, 11:22 AM | #4 |
I understood Fireeye more, but you both get rep |
| 11-24-2007, 11:28 AM | #5 |
Tan is also the same sort of thing. Here are the triangle things for them: -O --A --O SxH CxH TxA S=Sine C=Cosine T=Tangent O=Opposite A=Adjacent H=Hypotenuse |
