| 11-25-2007, 09:27 PM | #1 |
So, I've been putting HOURS of effort into a map I never finished, and right when I think it's done, I find out there's a huge bug with it. I use a lot of integer arrays, and somewhere along the line it only counts [(Player Number (Some kind of function that links it to a player owning a unit)] as player one. Should I set the integer values before anything? Or do you think theres something wrong with my trig? In the map, all players are supposed to able to fire the cannon, and adjust it, and if you give anyone but player 1 the items I have associated with dummy units, they don't function. Feel free to look through it to your heart's desire. |
| 11-25-2007, 10:24 PM | #2 |
No time to check the map but (Player number( null / No Player)) returns 0 which means player 1. In GUI the 0 is converted to 1 by some bridge function. |
| 12-01-2007, 08:27 PM | #3 |
Gah, JASS. I just can't seem to understand it. |
| 12-01-2007, 08:32 PM | #4 |
Ok, just notice my reply wasn't really about Jass. |
